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Isaaquinho

PROFILE

Isaaquinho

Isaac Souza contributed to the ThomazMSilva/BodeExpiatorio repository by delivering six new features over two months, focusing on gameplay refinement and user experience. He enhanced scene environments and gameplay pacing through 3D modeling, asset placement, and lighting adjustments in Unity, while also improving dialogue systems and tutorial flows using C#. His work included cleaning up scene data, tuning global timing for consistent player experience, and implementing localization updates to support broader user comprehension. By refining collider interactions and input mappings, Isaac addressed onboarding clarity and interaction flow, demonstrating depth in level design, UI development, and collaborative iteration without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
6
Lines of code
54,767
Activity Months2

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for ThomazMSilva/BodeExpiatorio. Focused delivery: Trial Tutorial UX Polish and Localization. Implemented updated localized strings, corrected kneeling action button mappings, refined trial dialogue for clearer user guidance, and adjusted collider sizes/positions to improve collision detection and visual alignment. Commit: c14091793d9b38f34e17fb724b3e6921f4728399. Impact: clearer onboarding, stronger localization coverage, and smoother interaction flow, supporting higher user comprehension and potential trial-to-purchase conversion. Technologies/skills demonstrated: Unity UI/UX polish, localization workflows, input mapping, collider/physics tuning, and collaboration with QA.

November 2024

17 Commits • 5 Features

Nov 1, 2024

Month: 2024-11 — Delivered key features and quality improvements for ThomazMSilva/BodeExpiatorio, including Traicao 1 and Traicao 2 scene refinements, Confessionario dialogue/tutorial updates, scene data cleanup, and global timing tuning. These changes enhance player pacing, immersion, and maintainability, enabling faster iteration and more consistent gameplay across scenes.

Activity

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Quality Metrics

Correctness74.6%
Maintainability74.6%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity YAML

Technical Skills

3D ModelingAsset PlacementDialogue SystemGame DevelopmentLevel DesignLocalizationScene LightingScene ManagementUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ThomazMSilva/BodeExpiatorio

Nov 2024 Jan 2025
2 Months active

Languages Used

C#UnityUnity C#Unity YAMLUnity Asset

Technical Skills

3D ModelingAsset PlacementDialogue SystemGame DevelopmentLevel DesignScene Lighting