
Developed and integrated a Death Management System for the GDCASU/VGDC-Game-2025-26 repository, focusing on standardizing player death handling within Unity using C# scripting and YAML configuration. The work centered on building a modular, event-driven Death Manager that introduced a structured elimination flow and triggered death-related events, laying a scalable foundation for future features such as respawn logic, scoring adjustments, and analytics. The system was designed for clean integration with the existing gameplay loop, enhancing reliability and maintainability. During this period, the primary emphasis was on feature delivery and integration, with no major bug fixes addressed in the codebase.
October 2025 — Delivered the Death Management System for GDCASU/VGDC-Game-2025-26, introducing a Death Manager to handle player death events with a structured elimination flow and triggers for death-related events. This establishes a scalable foundation for future features (respawn, scoring, analytics) and improves gameplay reliability and QA efficiency. No major bugs fixed this month; primary focus was feature delivery and integration. Commit: 07cb863b01e251292749312fb32a56e07805054f (Player Death Manager).
October 2025 — Delivered the Death Management System for GDCASU/VGDC-Game-2025-26, introducing a Death Manager to handle player death events with a structured elimination flow and triggers for death-related events. This establishes a scalable foundation for future features (respawn, scoring, analytics) and improves gameplay reliability and QA efficiency. No major bugs fixed this month; primary focus was feature delivery and integration. Commit: 07cb863b01e251292749312fb32a56e07805054f (Player Death Manager).

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