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Mitch Wang | Recorder003

PROFILE

Mitch Wang | Recorder003

During October 2025, contributed to the GDCASU/VGDC-Game-2025-26 repository by developing a Denial Zone gameplay mechanic in Unity using C#. This feature introduced three configurable variants—Block Anything, Player Allowed, and Objects Allowed—implemented as prefabs with precise collider settings to manage player and object interactions within the game world. A dedicated visualization and test scene was created to streamline design validation and quality assurance, enabling rapid iteration. The prefab-based approach allowed designers to adjust interaction rules without modifying code, supporting a more flexible workflow. Work focused on 3D modeling, level design, and game development, with no major bugs addressed.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
6,711
Activity Months1

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for GDCASU/VGDC-Game-2025-26. Delivered a new Denial Zone mechanic to control interactions in gameplay with three variants, improving designer control over world interactions and reducing risk of unintended player-object interactions.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2025-26

Oct 2025 Oct 2025
1 Month active

Languages Used

C#

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnity