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JustinMiller702

PROFILE

Justinmiller702

Worked on the VGDC-Game-2025-26 repository over a two-month period, focusing on gameplay clarity and interaction dynamics. Developed and integrated area-of-effect (AOE) cylinder particle effects using Unity and C#, enhancing visual feedback for player actions and standardizing these effects across relevant game objects. Subsequently, implemented AOE cylinder mechanics enhancements by introducing downward and leftward force effects, improving the physics simulation and responsiveness within the AOE module. Maintained clear documentation and commit practices to support future development. The work emphasized clean feature delivery, improved user experience, and provided a scalable foundation for ongoing visual and physics-based gameplay improvements.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
2
Lines of code
25,749
Activity Months2

Work History

November 2025

1 Commits • 1 Features

Nov 1, 2025

Monthly performance summary for 2025-11 focused on delivering feature work for the VGDC-Game-2025-26 project. Key feature delivered: AOE Cylinder Mechanics Interaction Enhancements, introducing downward and leftward force effects to improve interaction dynamics for player objects within the AOE cylinder. This work was implemented with commit d0ea84de19ce1d2286ac34773575b8a64e1c2a48 (Added downward and left forces). No major bugs fixed were documented for this month in the provided data; the emphasis was on a clean, impactful feature delivery while maintaining stability. Overall impact includes improved gameplay feel and stronger physics consistency within the AOE cylinder module, contributing to user engagement and product quality.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for VGDC-Game-2025-26: Focused on delivering a visually clear AOE feedback mechanism. Implemented the AOE Cylinder Particle Effects feature with new particle systems and integration into existing objects to utilize these effects. This feature shipped with commit 290a4806ead2ddcf60bd594c81a95177d217b1b9. The work improves player feedback, reduces ambiguity around area-of-effect actions, and provides a scalable foundation for future visual effects enhancements. Technologies/skills demonstrated include particle systems integration, object-level visual feedback, version control discipline, and collaboration with design. Overall impact: enhanced gameplay UX and readiness for upcoming sprints.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Unitygame developmentparticle systemsphysics simulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2025-26

Oct 2025 Nov 2025
2 Months active

Languages Used

C#

Technical Skills

Unitygame developmentparticle systemsphysics simulation