
Developed a suite of three MVP minigames—Smooch, Slapper, and Jump—for the BryanTai/ggj2025-minigames repository, establishing a modular prototyping framework to streamline future game jam development. Leveraged Godot Engine and GDScript to implement scene-based architecture, integrating 2D game design, animation, and character physics. Focused on reusable scaffolding, each minigame featured consistent scene and script structures to accelerate iteration and testing. Addressed collision logic in Smooch to ensure reliable win and lose outcomes, while enhancing onboarding guidance for testers. The work provided a scalable foundation for rapid prototyping, supporting efficient onboarding and future feature expansion within the project.
Month: 2025-01 performance summary for BryanTai/ggj2025-minigames. Delivered a trio of MVP minigames to establish a reusable prototyping suite and accelerate game jam readiness. Key items include: 1) Smooch Minigame — initial vertical movement, horizontal enemy, collision-based win/lose, and asset integration. Commits: f0e4008455ecbbd0f6f9bdc39dab907d19917151 (Built Smooch); 1b704f21c3dd978a70214f5b3fe883f4434b2002 (Update smooch_mini_game.tscn); d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 2) Slapper Minigame — scene and script created, plus user guidance improvements for Smooch. Commit: 98fe01105ddaf0afca7b68bf5bc64069cc41a84a (Created Slapper). 3) Jump Minigame — physics, animations, and basic gameplay. Commit: 7e3207309cf6046cb40e33c1818f94bc398e31cd (Created Jump minigame). 2) Major bug fix: Smooch collision logic stabilized and win/lose outcomes ensured. Commit: d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 4) Overall impact: establishes a modular, reusable minigame framework enabling rapid iteration, faster onboarding for testers, and a scalable base for future features. Technologies/skills demonstrated: Godot Engine, GDScript, scene-based architecture (.tscn), basic physics and animations, asset integration, and Git-based collaboration.
Month: 2025-01 performance summary for BryanTai/ggj2025-minigames. Delivered a trio of MVP minigames to establish a reusable prototyping suite and accelerate game jam readiness. Key items include: 1) Smooch Minigame — initial vertical movement, horizontal enemy, collision-based win/lose, and asset integration. Commits: f0e4008455ecbbd0f6f9bdc39dab907d19917151 (Built Smooch); 1b704f21c3dd978a70214f5b3fe883f4434b2002 (Update smooch_mini_game.tscn); d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 2) Slapper Minigame — scene and script created, plus user guidance improvements for Smooch. Commit: 98fe01105ddaf0afca7b68bf5bc64069cc41a84a (Created Slapper). 3) Jump Minigame — physics, animations, and basic gameplay. Commit: 7e3207309cf6046cb40e33c1818f94bc398e31cd (Created Jump minigame). 2) Major bug fix: Smooch collision logic stabilized and win/lose outcomes ensured. Commit: d40e7632650efeaebaf6564b1140678d9360b112 (Fixed Smooch). 4) Overall impact: establishes a modular, reusable minigame framework enabling rapid iteration, faster onboarding for testers, and a scalable base for future features. Technologies/skills demonstrated: Godot Engine, GDScript, scene-based architecture (.tscn), basic physics and animations, asset integration, and Git-based collaboration.

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