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TinyZilla

PROFILE

Tinyzilla

Developed and delivered three integrated mini-games for the BryanTai/ggj2025-minigames repository, establishing a scalable architecture for future content. Leveraged Godot Engine and GDScript to implement core gameplay loops, state machines, and real-time dynamics, including a Bubble Pop mini-game with visual and audio polish and a Land in Fish mini-game featuring wind effects and randomized elements. Introduced a singleton-based ScoreKeeper to centralize scoring across games, ensuring consistency and ease of extension. Focused on stability by refining edge-case logic and win/lose transitions, while utilizing 2D graphics, animation, and audio integration to enhance player engagement and maintain a unified user experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
3
Lines of code
1,377
Activity Months1

Your Network

10 people

Work History

January 2025

14 Commits • 3 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for BryanTai/ggj2025-minigames. Delivered three integrated mini-games with a unified scoring model and improved stability, enabling scalable future content. Key features delivered include: Bubble Pop Mini-game with core loop and a state machine (PREPARING, PLAYING, WIN, LOSE) and subsequent polish (visuals, audio); Land in Fish Mini-game introducing wind dynamics, randomized bucket placement, and win/lose feedback; ScoreKeeper Singleton to centralize cross-game scoring and autoload for consistent scoring across mini-games. Major bugs fixed and stability improvements include edge-case handling for pop logic (e.g., bubble too big pop state) and refined win/lose transitions across mini-games. Overall impact: enhanced player engagement through richer gameplay, consistent scoring, and a scalable foundation for adding more mini-games. Technologies/skills demonstrated: Unity-like game architecture, C#-style singleton, state machines, asset integration, audio/visual polish, and real-time gameplay dynamics.

Activity

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Quality Metrics

Correctness81.4%
Maintainability81.4%
Architecture72.8%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

2D GraphicsAnimationAudio IntegrationGame DevelopmentGodot EngineMini-game DevelopmentMini-game LogicSingleton PatternState Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BryanTai/ggj2025-minigames

Jan 2025 Jan 2025
1 Month active

Languages Used

GDScript

Technical Skills

2D GraphicsAnimationAudio IntegrationGame DevelopmentGodot EngineMini-game Development