
Contributed to the ggj2025-minigames repository by delivering two new features focused on enhancing player feedback and visual presentation across mini-games. Worked on asset integration and audio integration using GDScript, introducing updated sprites and sound effects for the Bubble Pop mini-game to improve idle and lose-state feedback. For the Fish mini-game, implemented new fish and bucket sprites, updated visual assets, and refined the bucket system to support clearer item collection feedback. The work emphasized asset management and game development best practices, prioritizing polish and engagement without addressing bug fixes during the period, and resulted in a more immersive player experience.
Monthly summary for 2025-01 focusing on feature delivery and asset polish for the ggj2025-minigames project. This month prioritized visual/audio feedback enhancements and asset system improvements across two mini-games, improving player feedback, engagement, and overall presentation.
Monthly summary for 2025-01 focusing on feature delivery and asset polish for the ggj2025-minigames project. This month prioritized visual/audio feedback enhancements and asset system improvements across two mini-games, improving player feedback, engagement, and overall presentation.

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