
Developed two core minigames, Bubble Wrap and Traffic, for the BryanTai/ggj2025-minigames repository, delivering complete scene setups, integrated 2D art assets, and audio using Godot Engine with GDScript and glsl. Implemented core gameplay logic, including preparation and playing states, win conditions, and player interactions, while establishing an asset pipeline to streamline future iterations. Addressed a critical bug in the Traffic minigame to ensure accurate win condition handling on timeout, improving reliability. Enhanced user experience by polishing graphics, sound, and cursor support, and prepared the codebase for QA and playtesting, enabling rapid feedback cycles and supporting efficient game development workflows.
January 2025 performance summary for BryanTai/ggj2025-minigames: Delivered two playable minigame cores (Bubble Wrap and Traffic) with full scene setup, visuals, core gameplay, and audio. Fixed a critical win-condition bug in the Traffic minigame to correctly trigger wins on timeout and avoid false wins in lose state. Polished assets (graphics, sound) and added cursor integration, with fixes for The Square. All work lays the groundwork for QA and playtesting for GGJ 2025 and demonstrates strong proficiency in Unity-based game development, asset pipelines, and bug triage. Key business value includes ready-to-demo prototypes, faster iteration cycles, and improved player experience.
January 2025 performance summary for BryanTai/ggj2025-minigames: Delivered two playable minigame cores (Bubble Wrap and Traffic) with full scene setup, visuals, core gameplay, and audio. Fixed a critical win-condition bug in the Traffic minigame to correctly trigger wins on timeout and avoid false wins in lose state. Polished assets (graphics, sound) and added cursor integration, with fixes for The Square. All work lays the groundwork for QA and playtesting for GGJ 2025 and demonstrates strong proficiency in Unity-based game development, asset pipelines, and bug triage. Key business value includes ready-to-demo prototypes, faster iteration cycles, and improved player experience.

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