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Timothy Seltman

PROFILE

Timothy Seltman

Worked on the simulationcraft/simc repository, delivering targeted enhancements to Monk class simulation fidelity over five months. Developed and integrated new Monk abilities, streamlined obsolete features, and refined combat mechanics using C++ and SimC. Addressed edge-case bugs by restricting ability application to main characters, improved talent build accuracy, and optimized performance through code cleanup and refactoring. Implemented validation for combat expressions and updated aura handling to support new cooldown reduction buffs, ensuring correct simulation of Monk rotations. Focused on maintainability and reliability, the work enabled more accurate DPS projections and facilitated better gear and talent optimization for players and contributors.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

8Total
Bugs
3
Commits
8
Features
4
Lines of code
807
Activity Months5

Work History

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for repository simulationcraft/simc. Focused on delivering a key feature enhancement for Monk combat expression validation and addressing related correctness in aura handling to improve simulation fidelity and business value.

March 2025

3 Commits • 1 Features

Mar 1, 2025

In March 2025, delivered targeted Monk-related improvements in simulationcraft/simc, focusing on Season 1 Talent Build updates and simulation accuracy fixes. The changes enhance the TWW1 profile generator's talent strings for Monk specializations and roles, and address critical accuracy issues by correcting Dance of Chi-Ji multipliers across Windwalker and Mistweaver, plus rounding final_cost to an integer to prevent floating-point assertion failures. These updates improve the reliability and relevance of Monk simulations, supporting more trustworthy build decisions and faster iteration for players and contributors.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 monthly summary focusing on key accomplishments, business impact, and technical achievements for simulationcraft/simc. The period centered on streamlining the Monk ability toolkit to reduce maintenance cost, improve reliability, and align with design goals. The primary change removed obsolete Monk abilities and simplified related logic, complemented by clean-up of patch-level checks to reduce surface area for future updates.

January 2025

2 Commits • 1 Features

Jan 1, 2025

January 2025 summary for simulationcraft/simc: Delivered a new Monk ability Slicing Winds, integrated into the core combat system, fixed the readiness check for Flying Serpent Kick, defined ability properties, and registered the Slicing Winds talent for Windwalker. Addressed a critical balance/integration bug by adjusting the Cashout 4pc set buff max stack to 59 to reflect observed gameplay, improving simulation accuracy. These changes enhance DPS fidelity, configuration stability, and decision-support for player gear/talent optimization. Overall, the month delivered higher-fidelity Monk simulations, more reliable balance testing, and clearer mapping of ability properties and talent interactions.

December 2024

1 Commits

Dec 1, 2024

December 2024 monthly summary for simulationcraft/simc focusing on correctness, stability, and developer impact. Implemented targeted guard logic to ensure Monk abilities are applied only to the main character, preventing usage by pets/summoned entities (ptr). This work improves fidelity of Monk-related simulations and reduces edge-case noise in results.

Activity

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Quality Metrics

Correctness92.6%
Maintainability92.6%
Architecture87.4%
Performance85.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++SimC

Technical Skills

C++Character Build OptimizationClass Ability ImplementationClass DesignCombat MechanicsCombat SystemGame BalancingGame DevelopmentPerformance OptimizationRefactoringSimulation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

simulationcraft/simc

Dec 2024 Jun 2025
5 Months active

Languages Used

C++SimC

Technical Skills

C++Game DevelopmentSimulationClass Ability ImplementationCombat SystemClass Design