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Thaïssou

PROFILE

Thaïssou

Thomas Descamps contributed to the Illerhan/WhispersOfTheVillage repository by developing and integrating a range of in-game assets and character visuals over a three-month period. Using Unreal Engine and UnrealScript, he focused on asset integration and management, delivering features such as new community UI components, character sprites, and expressions to enhance player immersion and streamline content iteration. His work included updating notebook UI materials for visual consistency and adding new asset packs like Thaïss_Stamps.uasset, all while maintaining disciplined asset versioning and collaboration with design. The depth of his contributions established a scalable asset pipeline and improved the project’s visual polish.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
5
Lines of code
0
Activity Months3

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 performance summary for Illerhan/WhispersOfTheVillage focused on delivering a new in-game asset and strengthening asset packaging readiness for upcoming content drops.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for Illerhan/WhispersOfTheVillage. Focused on visual polish and asset hygiene for notebook UI. Delivered an asset-only update to the notebook emissive color in MI_NoteBook.uasset to improve visual polish and consistency without code changes. This work is low-risk and ready for QA; it demonstrates disciplined asset pipeline, version control, and collaboration with design. Technologies demonstrated include Unreal Engine asset/material workflow, asset versioning, and design-to-implementation alignment. Business value: enhances user-visible polish and consistency, supporting brand guidelines and user satisfaction.

December 2024

6 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for Illerhan/WhispersOfTheVillage focusing on delivering community assets and character visuals to enhance immersion and streamline art/content iteration. Delivered Kiril Community assets integration (UI and blueprint components) with the primary commit fefea65a9dd1a556f697f7284866f6c62444dd5d. Added Jeune character visuals, including a new sprite asset and expressions to broaden character articulation (Sprite Jeune: 27adc2164d72eed238076f407c561da970132127; Expressions Kiril: 0854754c88aabd935e5f614506892a323878c8c2). Updated Factrice and Suspicieuse assets and expressions (SPR_Factrice.uasset and related expressions) across multiple commits (9854baa4359b8cf33c2a9436ec40eaa5160dbf02; 6f57a25ad5c4d5c3b4adc8adaabd5fbb03b7cd98; bfc4e80013d857399a6ccaffc0e095b5bad268a1). No major bugs fixed this month; emphasis on asset augmentation and integration to accelerate future content releases. This work enhances visuals, improves player immersion, and establishes a scalable asset pipeline.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Illerhan/WhispersOfTheVillage

Dec 2024 May 2025
3 Months active

Languages Used

UnrealScript

Technical Skills

Asset IntegrationGame DevelopmentUnreal EngineAsset Management

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