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JKS

PROFILE

Jks

Contributed to the NbcampUnreal/1st-Team6-Final-Project repository by delivering 26 features and resolving 20 bugs over three months, focusing on world-building, environment art, and gameplay reliability. Enhanced the main world and tutorial levels through 3D asset integration, level design, and performance tuning using Unreal Engine and C++. Improved asset pipelines and collision systems, optimized rendering and memory usage, and maintained clear documentation in Markdown to support team onboarding. Iterative updates to maps, materials, and tooling accelerated content creation and reduced post-release risk, while structured version control practices ensured traceability and collaboration throughout the development cycle.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

65Total
Bugs
20
Commits
65
Features
26
Lines of code
161,591
Activity Months3

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 — Delivered Tutorial Level Creation and Asset Update in NbcampUnreal/1st-Team6-Final-Project. Added a new tutorial level via a new map file and generated assets and updated tutorial assets to align map OID/size and include additional assets. This work strengthens onboarding and reduces tutorial-related issues, enabling a smoother first-run experience for new users.

June 2025

48 Commits • 23 Features

Jun 1, 2025

June 2025 monthly performance summary for NbcampUnreal/1st-Team6-Final-Project. Executed a comprehensive world/level upgrade cycle, driving visual fidelity, gameplay reliability, and performance, while expanding tooling for faster content creation. Documentation updates and code-quality fixes reduce post-release risk and improve maintainability across the project.

May 2025

15 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Delivered major world-building enhancements and an environment pack, plus asset cleanup, resulting in higher-fidelity environments, expanded playable space, and cleaner asset references ahead of QA1. Key features include World Environment Asset Expansion across Abandoned City and MainWorld with new landscapes, maps, and buildings; Shop/Environment Pack introducing significant shop-driven environments; and Asset Cleanup and Minor Fixes to remove unused assets and fix asset references. Demonstrated strengths in asset pipelines, level design, environment composition, and collaborative git practices with structured commit messages.

Activity

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Quality Metrics

Correctness81.2%
Maintainability82.8%
Architecture76.6%
Performance77.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++INIMarkdownUnreal Engine AssetUnrealScriptiniuasset

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationAsset ManagementAsset OptimizationBuild SystemCollision DetectionConfigurationDocumentationEnvironment ArtGame DevelopmentGit LFSLevel DesignMap CreationMaterial Editing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team6-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

C++Unreal Engine AssetUnrealScriptINIMarkdowniniuasset

Technical Skills

3D ModelingAsset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel Design