
Contributed to the NbcampUnreal/1st-Team6-Final-Project repository by developing core combat, survival, and multiplayer systems, including overhauls to damage, death, stamina, and inventory mechanics. Integrated MetaHuman assets and established a character pipeline, optimizing 3D models for performance and multiplayer readiness. Addressed gameplay stability through bug fixes in animation, asset management, and network synchronization, while refactoring UI and inventory components for maintainability. Utilized Unreal Engine, C++, and Blueprint scripting to implement networked features, character controllers, and animation blueprints. Enhanced project documentation and merge conflict resolution, supporting scalable development and future feature integration across both gameplay and asset management domains.
June 2025 performance highlights for NbcampUnreal/1st-Team6-Final-Project: Delivered a cohesive character pipeline and stability improvements enabling safer future work, with significant Unreal Engine integrations and multiplayer readiness. Key outcomes include MetaHuman integration with Aoi setup, foundational character models (Male1/Male2/Male3/Female1) and lobby distribution, and project hygiene improvements (pre-merge cleanup, conflict fixes, and README updates). Additionally, streamlined gameplay via stat system simplification and first-person visibility adjustments to enhance player experience and maintainability.
June 2025 performance highlights for NbcampUnreal/1st-Team6-Final-Project: Delivered a cohesive character pipeline and stability improvements enabling safer future work, with significant Unreal Engine integrations and multiplayer readiness. Key outcomes include MetaHuman integration with Aoi setup, foundational character models (Male1/Male2/Male3/Female1) and lobby distribution, and project hygiene improvements (pre-merge cleanup, conflict fixes, and README updates). Additionally, streamlined gameplay via stat system simplification and first-person visibility adjustments to enhance player experience and maintainability.
May 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project: Focused on delivering core combat and survival systems, stabilizing multiplayer behavior, and strengthening asset/UI foundations to support scalable gameplay. Key features delivered include a comprehensive Damage and Death System overhaul with centralized health handling and OnDeath triggering; a Stamina and Status System overhaul introducing hunger, thirst, fatigue mechanics and refined stamina dynamics; Ranged Weapon Attack and Reload System improvements with enforcement of attack/reload constraints and network-synced state; Multiplayer Sprint and Kick Input Synchronization using server authority and multicast replication for consistent movement and combat across all clients; and an Inventory System Overhaul that refactors item management, stacking, and weight handling for a cleaner UI and improved gameplay flow. Major stability fixes addressed issue areas such as Animation/Crouch-Kick conflict, syntax merge issues in Player Base Class, firearms drop bug, and asset management resets. These changes collectively raise gameplay fidelity, reduce release risk, and lay a solid foundation for future features. Technologies and skills demonstrated include Unreal Engine gameplay programming, network replication, combat/system architecture, UI/inventory refactoring, state management, and merge-conflict resolution.
May 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project: Focused on delivering core combat and survival systems, stabilizing multiplayer behavior, and strengthening asset/UI foundations to support scalable gameplay. Key features delivered include a comprehensive Damage and Death System overhaul with centralized health handling and OnDeath triggering; a Stamina and Status System overhaul introducing hunger, thirst, fatigue mechanics and refined stamina dynamics; Ranged Weapon Attack and Reload System improvements with enforcement of attack/reload constraints and network-synced state; Multiplayer Sprint and Kick Input Synchronization using server authority and multicast replication for consistent movement and combat across all clients; and an Inventory System Overhaul that refactors item management, stacking, and weight handling for a cleaner UI and improved gameplay flow. Major stability fixes addressed issue areas such as Animation/Crouch-Kick conflict, syntax merge issues in Player Base Class, firearms drop bug, and asset management resets. These changes collectively raise gameplay fidelity, reduce release risk, and lay a solid foundation for future features. Technologies and skills demonstrated include Unreal Engine gameplay programming, network replication, combat/system architecture, UI/inventory refactoring, state management, and merge-conflict resolution.

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