
Over three months, contributed to the NbcampUnreal/1st-Team6-Final-Project by building and refining networked zombie AI systems for Unreal Engine. Developed core gameplay features including AI perception, combat logic, and multiplayer synchronization, using C++ and Blueprint to integrate animation, audio, and visual effects. Focused on scalable asset integration and robust state management, the work addressed both feature delivery and bug resolution, such as lifecycle timer cleanup and networked health replication. Emphasized performance optimization and reliability in multiplayer environments, streamlining component initialization and debugging processes to support ongoing development and cross-team collaboration within a complex, networked game architecture.
July 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Delivered a core feature around Zombie AI activation/state management with networked synchronization, improving multiplayer stability and responsiveness. Implemented centralized component caching/initialization and streamlined state transitions to optimize AI performance in a networked environment. Major bugs fixed included ensuring robust lifecycle timer management to prevent fatal errors on zombie destruction by clearing all timers, ensuring clean resource release at end of play. Additionally, RPC logic improvements and debugging line updates were applied to enhance reliability and troubleshooting across multiplayer sessions.
July 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project. Delivered a core feature around Zombie AI activation/state management with networked synchronization, improving multiplayer stability and responsiveness. Implemented centralized component caching/initialization and streamlined state transitions to optimize AI performance in a networked environment. Major bugs fixed included ensuring robust lifecycle timer management to prevent fatal errors on zombie destruction by clearing all timers, ensuring clean resource release at end of play. Additionally, RPC logic improvements and debugging line updates were applied to enhance reliability and troubleshooting across multiplayer sessions.
June 2025 performance summary for NbcampUnreal/1st-Team6-Final-Project: Delivered a polished combat loop with a new attack animation system, integrated audio/visual feedback (zombie sounds, Niagara hit effects), and enabled zombie activity in multiplayer. Implemented robust attack/death handling and applied-damage fixes, stabilized physics and timers, and addressed spawn/noise issues to improve reliability. The work enhances player immersion, reduces in-game bugs, and provides a solid foundation for ongoing AI enhancements and cross-team collaboration.
June 2025 performance summary for NbcampUnreal/1st-Team6-Final-Project: Delivered a polished combat loop with a new attack animation system, integrated audio/visual feedback (zombie sounds, Niagara hit effects), and enabled zombie activity in multiplayer. Implemented robust attack/death handling and applied-damage fixes, stabilized physics and timers, and addressed spawn/noise issues to improve reliability. The work enhances player immersion, reduces in-game bugs, and provides a solid foundation for ongoing AI enhancements and cross-team collaboration.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Delivered a solid foundation for zombie gameplay, including AI, combat, networking, and asset expansion. The work enables a more engaging player experience, improved multiplayer stability, and a scalable framework for future features.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Delivered a solid foundation for zombie gameplay, including AI, combat, networking, and asset expansion. The work enables a more engaging player experience, improved multiplayer stability, and a scalable framework for future features.

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