
Over two months, Lmaya3 developed and stabilized the Main UI Core and in-game UI framework for the NbcampUnreal/1st-Team6-Final-Project repository, focusing on both single and multiplayer support. They implemented features such as dynamic class loading, modular GameInstance separation, and robust session management using C++ and Unreal Engine Blueprints. Their work included UI toggling, HUD enhancements, and a 3-second loading UX to improve user experience and testing efficiency. Lmaya3 also advanced level design and asset management, integrating 3D models and animation assets while resolving critical bugs, which resulted in a more reliable, maintainable, and testable game development pipeline.

June 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project focused on delivering a robust UI framework, stabilizing in-game UI behavior, advancing level design and asset management, and improving the loading UX. Key features delivered include the Main UI framework with GameOver and GameMsg widgets, Player HUD enhancements, and UI toggling behavior, as well as AudioSetting path/method tweaks and multiplayer UI adjustments. Additional UI improvements include In-Game UI hotkeys with a new Controls menu, Compass UI implementation and cleanup, and Health/Stamina UI progress bar with Load/Save cleanup. A 3-second fake loading sequence was introduced before actual level loads, along with preserving the existing LoadingScreen approach for Async loading. NewGame room name removal streamlined onboarding.
June 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project focused on delivering a robust UI framework, stabilizing in-game UI behavior, advancing level design and asset management, and improving the loading UX. Key features delivered include the Main UI framework with GameOver and GameMsg widgets, Player HUD enhancements, and UI toggling behavior, as well as AudioSetting path/method tweaks and multiplayer UI adjustments. Additional UI improvements include In-Game UI hotkeys with a new Controls menu, Compass UI implementation and cleanup, and Health/Stamina UI progress bar with Load/Save cleanup. A 3-second fake loading sequence was introduced before actual level loads, along with preserving the existing LoadingScreen approach for Async loading. NewGame room name removal streamlined onboarding.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Focused on delivering a solid first-phase Main UI Core, stabilizing the UI pipeline for single and multiplayer, and laying groundwork for a robust UX. Key work includes dynamic loading fixes, in-game UI access, font/icon polish, and essential bug fixes to improve stability and developer productivity. This progress provides tangible business value through faster testing cycles, clearer UI flows, and more reliable multiplayer sessions.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Focused on delivering a solid first-phase Main UI Core, stabilizing the UI pipeline for single and multiplayer, and laying groundwork for a robust UX. Key work includes dynamic loading fixes, in-game UI access, font/icon polish, and essential bug fixes to improve stability and developer productivity. This progress provides tangible business value through faster testing cycles, clearer UI flows, and more reliable multiplayer sessions.
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