
Over two months, contributed to the NbcampUnreal/1st-Team6-Final-Project repository by building and refining a modular UI framework supporting both single and multiplayer game modes. Leveraged C++, Unreal Engine Blueprints, and asset management skills to implement features such as dynamic in-game UI toggling, GameOver and GameMsg widgets, and a customizable Player HUD. Addressed runtime stability by resolving UI loading errors, fixing merge-related asset losses, and cleaning up code for loading screens and progress bars. Enhanced level design with detailed environment art and asset integration, while improving user experience through hotkey controls, loading UX, and streamlined onboarding processes.
June 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project focused on delivering a robust UI framework, stabilizing in-game UI behavior, advancing level design and asset management, and improving the loading UX. Key features delivered include the Main UI framework with GameOver and GameMsg widgets, Player HUD enhancements, and UI toggling behavior, as well as AudioSetting path/method tweaks and multiplayer UI adjustments. Additional UI improvements include In-Game UI hotkeys with a new Controls menu, Compass UI implementation and cleanup, and Health/Stamina UI progress bar with Load/Save cleanup. A 3-second fake loading sequence was introduced before actual level loads, along with preserving the existing LoadingScreen approach for Async loading. NewGame room name removal streamlined onboarding.
June 2025 monthly summary for NbcampUnreal/1st-Team6-Final-Project focused on delivering a robust UI framework, stabilizing in-game UI behavior, advancing level design and asset management, and improving the loading UX. Key features delivered include the Main UI framework with GameOver and GameMsg widgets, Player HUD enhancements, and UI toggling behavior, as well as AudioSetting path/method tweaks and multiplayer UI adjustments. Additional UI improvements include In-Game UI hotkeys with a new Controls menu, Compass UI implementation and cleanup, and Health/Stamina UI progress bar with Load/Save cleanup. A 3-second fake loading sequence was introduced before actual level loads, along with preserving the existing LoadingScreen approach for Async loading. NewGame room name removal streamlined onboarding.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Focused on delivering a solid first-phase Main UI Core, stabilizing the UI pipeline for single and multiplayer, and laying groundwork for a robust UX. Key work includes dynamic loading fixes, in-game UI access, font/icon polish, and essential bug fixes to improve stability and developer productivity. This progress provides tangible business value through faster testing cycles, clearer UI flows, and more reliable multiplayer sessions.
May 2025 (NbcampUnreal/1st-Team6-Final-Project): Focused on delivering a solid first-phase Main UI Core, stabilizing the UI pipeline for single and multiplayer, and laying groundwork for a robust UX. Key work includes dynamic loading fixes, in-game UI access, font/icon polish, and essential bug fixes to improve stability and developer productivity. This progress provides tangible business value through faster testing cycles, clearer UI flows, and more reliable multiplayer sessions.

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