
Over a two-month period, contributed to StudioAspen/Aspen2024-2025 by developing two core features focused on visual fidelity and animation infrastructure. Delivered a Crystal Shader Graph Visual Effect in Unity, enabling real-time control over color, shine, transparency, and animation speed through parameterized Shader Graph workflows. This approach supported rapid iteration and designer-driven adjustments. Additionally, implemented foundational player character assets, including 3D modeling, rigging, UV mapping, and animation setup, with integrated IK targets for procedural animation. Work emphasized clear commit traceability and robust asset pipelines, utilizing Unity, C#, and FBX formats to streamline future enhancements and cross-disciplinary collaboration within the project.
March 2025 – StudioAspen/Aspen2024-2025: Implemented foundational player character groundwork to enable robust animation pipelines and seamless in-game integration. Delivered Player Character Model and Animation Groundwork, including player model, meta files, and scene setup; fixed rig and UV mapping; added IK targets for procedural animation; established groundwork for future animation features and environment integration. Commit: 2bbdb9eb101bba427c6491ccd4e8543f04eb752a.
March 2025 – StudioAspen/Aspen2024-2025: Implemented foundational player character groundwork to enable robust animation pipelines and seamless in-game integration. Delivered Player Character Model and Animation Groundwork, including player model, meta files, and scene setup; fixed rig and UV mapping; added IK targets for procedural animation; established groundwork for future animation features and environment integration. Commit: 2bbdb9eb101bba427c6491ccd4e8543f04eb752a.
Month: 2024-12 — StudioAspen/Aspen2024-2025 delivered a Crystal Shader Graph Visual Effect in Unity, enabling a Crystal-like visual with color, shine, transparency, and animation speed controls. The feature uses Unity Shader Graph with parameterized controls for runtime tweaking and designer-friendly iteration. No major bugs were reported this month; emphasis was on delivering high-value visual capabilities and establishing a foundation for future shader enhancements. Impact: enhances visual fidelity for in-game assets, supports faster designer/engineer collaboration, and strengthens the asset pipeline. Technologies/skills demonstrated: Unity, Shader Graph, C#, shader parameterization, and strong version-control discipline.
Month: 2024-12 — StudioAspen/Aspen2024-2025 delivered a Crystal Shader Graph Visual Effect in Unity, enabling a Crystal-like visual with color, shine, transparency, and animation speed controls. The feature uses Unity Shader Graph with parameterized controls for runtime tweaking and designer-friendly iteration. No major bugs were reported this month; emphasis was on delivering high-value visual capabilities and establishing a foundation for future shader enhancements. Impact: enhances visual fidelity for in-game assets, supports faster designer/engineer collaboration, and strengthens the asset pipeline. Technologies/skills demonstrated: Unity, Shader Graph, C#, shader parameterization, and strong version-control discipline.

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