
Developed and delivered a Momentum System for the StudioAspen/Aspen2024-2025 repository, introducing momentum-based damage and movement speed bonuses, healing triggers at defined thresholds, and a reset mechanic to enhance dynamic combat pacing. Refactored the stat modification architecture to a multiplier-based model, improving both gameplay balance and future extensibility. Updated serialization for status modifiers and added comprehensive in-line documentation to clarify healing, bonus, and speed logic. Focused on code quality and maintainability, enabling safer balance changes and easier onboarding for new features. Utilized C#, Unity, and advanced stat system design, with all work centered on feature delivery and robust architecture.
February 2025 monthly summary for StudioAspen/Aspen2024-2025 focusing on feature delivery, code quality improvements, and measurable impact to gameplay balance and maintainability.
February 2025 monthly summary for StudioAspen/Aspen2024-2025 focusing on feature delivery, code quality improvements, and measurable impact to gameplay balance and maintainability.

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