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kay

PROFILE

Kay

Over three months, contributed to StudioAspen/Aspen2024-2025 by building and enhancing visual effects systems focused on player immersion and asset scalability. Developed Dreamscape’s butterflies and leaves VFX, implementing a radius-based spawning system and optimized particle textures using Unity and VFX Graph. Advanced the weapon swing visual effects pipeline by introducing new shaders and modular VFX components, including a revamped Slash effect and integrated Hammer VFX with play-on-awake behavior. All work emphasized clear commit traceability and maintainable asset structures, leveraging C#, Unity Shader Graph, and prefab workflows to support rapid iteration, consistent visual fidelity, and future extensibility across the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
54,624
Activity Months3

Work History

April 2025

3 Commits • 1 Features

Apr 1, 2025

April 2025 performance summary for StudioAspen/Aspen2024-2025 focused on visual fidelity and modular VFX architecture. Delivered a comprehensive Weapon Swing Visual Effects revamp and Hammer VFX integration, establishing a scalable VFX framework and improving player feedback across weapons.

March 2025

2 Commits • 1 Features

Mar 1, 2025

March 2025 monthly summary for StudioAspen/Aspen2024-2025: Focused on visual fidelity and VFX pipeline improvements. Delivered Weapon Swing Visual Effects Enhancement, including a new weapon-swing shader and integrated visuals within the VFX system. Updated Unity scene configurations and metadata to support the new effect and ensured consistency across related VFX setups. This work enhances player feedback, art direction alignment, and maintenance of the VFX pipeline. Commit traceability provided via two commits: 2a673fa867b231ca4519fb25d2021bdd504db828 (weapon swing vfx) and 5cfa1e89de24eb5f6134de14806931c76077cf67 (updated weapon swing).

November 2024

3 Commits • 1 Features

Nov 1, 2024

Month: 2024-11. Focused on delivering high-value visuals for Dreamscape in StudioAspen/Aspen2024-2025. Key outcomes include a new Dreamscape Visual Effects (Butterflies and Leaves) feature with a radius-based VFX spawning system, updated particle textures, and new prefabs to animate leaves and butterflies, enhancing realism and immersion. This period also emphasized clear, traceable commits for future maintenance and extension. Overall impact: elevated visual quality in Dreamscape, improved player immersion, and a scalable asset pipeline that enables rapid iteration on fauna/foliage effects. The work lays groundwork for additional environmental storytelling and potential monetization through richer visuals. Technologies/Skills demonstrated: VFX system design, particle texture optimization, prefab creation and animation, radius-based spawning logic, asset pipeline optimization, Git-based traceability, and cross-functional collaboration across the Aspen project.

Activity

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Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture85.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity Shader GraphUnity VFX Graph

Technical Skills

Game DevelopmentParticle SystemsShader DevelopmentUnityUnity EngineVFXVFX CreationVFX GraphWwise

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

StudioAspen/Aspen2024-2025

Nov 2024 Apr 2025
3 Months active

Languages Used

C#Unity Shader GraphUnity VFX Graph

Technical Skills

Game DevelopmentParticle SystemsUnityVFXVFX GraphShader Development