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Daniel Narvaez

PROFILE

Daniel Narvaez

Over a three-month period, contributed to StudioAspen/Aspen2024-2025 by developing and refining core gameplay systems, including dynamic world events, quest progression, and event-driven mechanics. Leveraged Unity and C# scripting to implement configurable spawning, proximity-based objectives, and scalable quest content, while also enhancing asset management and UI rendering. Addressed technical debt through targeted refactoring and code cleanups, improving maintainability and reliability. Delivered updates to the progression system and quest architecture, enabling smoother player advancement and more robust data models. Fixed critical bugs affecting reference stability and event repetition, ensuring consistent gameplay. The work demonstrated depth in system design and iterative feature delivery.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

65Total
Bugs
3
Commits
65
Features
22
Lines of code
26,801
Activity Months3

Work History

April 2025

26 Commits • 5 Features

Apr 1, 2025

2025-04 Monthly Summary for StudioAspen/Aspen2024-2025 focusing on key features delivered, bugs fixed, overall impact and technical skills demonstrated. Highlights include progression system updates across Quest Parts 8-16, asset/script updates for Flame Swing and Achieve40Chain, new quest content for Parts 17-18, and multiple code cleanups to improve maintainability. Also addressed a critical name-change bug to stabilize references. Work delivered with an emphasis on business value, player progression reliability, and a scalable implementation path for upcoming content.

March 2025

24 Commits • 12 Features

Mar 1, 2025

March 2025 performance summary for StudioAspen/Aspen2024-2025: Delivered a broad set of gameplay and systems updates across multiple features and reliability fixes. Key features include Survival and Priority Balances, Escort pt 1, World Event assets updates (Survival/Defend/Priorities), EnemySpawner.cs updates, and Quest System Enhancements (AspectQuestSO). Major quality fixes include Repeated events prevention and Conflict resolutions. Player experience improvements include Movement Speed increases and disabled Out of Combat Regen, contributing to smoother pacing and engagement. The updates also include initial World Event Changes pt 1 and Design Balancing (#234). Overall impact: improved balance, stability, and content progression, enabling richer player progression and more reliable events with better data models and asset consistency. Technologies/skills demonstrated: Unity/C# scripting, asset pipeline updates, world-event orchestration, quest system architecture, and balancing/refactoring.

February 2025

15 Commits • 5 Features

Feb 1, 2025

February 2025 performance summary for StudioAspen/Aspen2024-2025. Delivered a cohesive feature set around dynamic exploration and event-driven gameplay, completed substantial refactors to the World Event system for configurability, and refined UI/assets to improve rendering fidelity. Key features delivered include: Visit All World Event: Dynamic Lands to Visit and Proximity-Based Mechanics (lands to visit scale with map size using sqrt; proximity requirement; automatic visit on starting land; radius scales with land level; weighted distribution for lands) with commits 01ab1203fae83e198371d74583b7a36017ace8ed to 69268a8247af9d71a095761a329989b6572501f9; World Event Spawning System: Configurable Spawn Intervals and Durations (per-event spawn intervals and amounts; broader parameterization for enemy spawns across events) with commits 576bad7d619b427a575a2ff53a86dbb8c3dd1fab to f93463d486284bc51f2e9e4595eb97bb5e7dd6a6; Escort/Defend World Event Timing and Naming (reduce escort duration; reduce defend duration; rename Defend to Guardian and adjust related parameters to improve pacing and clarity) with commits 552900ac91a34c64557f7d8027ecfe3950d2e00c to 926bfdce770f8d279d75aa0cc08bf7177c7b51f9; Zone-based Outbreak Mechanics (zone outbreak logic: damaging epicenter with weighted land selection; spiral outward expansion; new methods AffectLandsFromEpicenter, TryAddLand, ShouldReturn, and MaxSearchLayer to control outbreak growth) with commits d56515420d09455dad2165b6a51fac64713a4dec to 11c1ebb6a15093561b0ba119973709e7d04903cc; Font Asset Rendering Update (Update font asset metrics for specific Unicode characters to refine rendering) with commit 98ea4123b752d7ff15bd69c34600de48ee62ed44.

Activity

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Quality Metrics

Correctness81.6%
Maintainability83.2%
Architecture78.2%
Performance72.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MetaUnity PrefabYAML

Technical Skills

Asset ManagementBalancingC#C# ScriptingConfigurationConfiguration ManagementEnemy SpawningEvent SystemFont RenderingGame DevelopmentProgression SystemsQuest DesignQuest SystemQuest System DesignQuest System Implementation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

StudioAspen/Aspen2024-2025

Feb 2025 Apr 2025
3 Months active

Languages Used

C#UnityUnity AssetYAMLUnity MetaUnity Prefab

Technical Skills

Asset ManagementC#ConfigurationConfiguration ManagementEnemy SpawningEvent System