
During April 2025, work focused on enhancing the UdeM1_Ubisoft repository by overhauling the main menu UI/UX, introducing a Play button, configurable scene loading, and controller input indicators to streamline onboarding and accessibility. The developer refined the grid system to support throne interactions and level-specific behaviors, leveraging Unity, C#, and DOTween for smooth animations and editor tooling. Credits UI stabilization included multi-resolution layout adjustments and asset cleanup, improving consistency across devices. Achievement scaffolding was established through new TrophyBehaviour and grid logic, laying groundwork for future features. These updates prioritized reliability, scalability, and a more cohesive user experience throughout the project.
April 2025 monthly summary focusing on delivering a polished user experience and scalable foundations. Key features include a revamped main menu UI/UX with Play button and configurable scene loading, grid system refinements to support throne interactions and level-specific behavior, and stabilization/asset cleanup for the Credits UI. Controller support updates were implemented to improve accessibility. Together, these deliverables improve onboarding, reliability, and set the stage for achievements and future content. Technologies demonstrated include Unity, DOTween-based animations, grid logic, and editor tooling. Business impact: faster onboarding, more consistent user experience across resolutions, and better groundwork for future revenue/features.
April 2025 monthly summary focusing on delivering a polished user experience and scalable foundations. Key features include a revamped main menu UI/UX with Play button and configurable scene loading, grid system refinements to support throne interactions and level-specific behavior, and stabilization/asset cleanup for the Credits UI. Controller support updates were implemented to improve accessibility. Together, these deliverables improve onboarding, reliability, and set the stage for achievements and future content. Technologies demonstrated include Unity, DOTween-based animations, grid logic, and editor tooling. Business impact: faster onboarding, more consistent user experience across resolutions, and better groundwork for future revenue/features.

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