
Contributed to the Artyu24/UdeM1_Ubisoft repository by building and refining core gameplay systems for a garden-themed Unity project over two months. Developed features such as level blocking, asset pipelines, and audio integration, while implementing progression mechanics, AI layout updates, and user experience enhancements like note taking and sound design. Addressed stability through bug fixes and regression testing scaffolding, and improved project maintainability with major refactors and folder reorganization. Leveraged C#, Unity Engine, and 3D modeling to deliver end-to-end asset integration, background music systems, and gating mechanisms, supporting both gameplay fidelity and smoother onboarding for future contributors.
April 2025 performance summary for Artyu24/UdeM1_Ubisoft: Delivered end-to-end garden assets, new doors, and a comprehensive audio system integration, backed by a major project refactor and repository reorganization. Implemented background music across HUB, Level 2, and Restaurant, and expanded asset/material pipelines (pipes/garden) to improve visuals and gameplay fidelity. Addressed stability and gating with a blockers system and robust architectural changes to support future feature velocity. The month also advanced asset quality and consistency through SFX enhancements and menu audio tweaks, setting the foundation for upcoming content and smoother onboarding for new contributors.
April 2025 performance summary for Artyu24/UdeM1_Ubisoft: Delivered end-to-end garden assets, new doors, and a comprehensive audio system integration, backed by a major project refactor and repository reorganization. Implemented background music across HUB, Level 2, and Restaurant, and expanded asset/material pipelines (pipes/garden) to improve visuals and gameplay fidelity. Addressed stability and gating with a blockers system and robust architectural changes to support future feature velocity. The month also advanced asset quality and consistency through SFX enhancements and menu audio tweaks, setting the foundation for upcoming content and smoother onboarding for new contributors.
March 2025 performance for Artyu24/UdeM1_Ubisoft focused on advancing Jardin development, stabilizing assets, and enhancing user-facing features to drive reliability and faster validation. Key work spanned blocking and metrics for Jardin’s garden level, AI/layout updates, NPCs/pipes progression, and v4 readiness; demo work and Arthur Jardin changes supported stakeholder validation. The month also strengthened the asset pipeline with new assets and fixes, and introduced regression testing scaffolding plus UX enhancements (Note Taking, Sound Assets, Garden Environment). These efforts translate into more stable gameplay experiences, data-informed tuning opportunities, and a faster, lower-risk path to future milestones.
March 2025 performance for Artyu24/UdeM1_Ubisoft focused on advancing Jardin development, stabilizing assets, and enhancing user-facing features to drive reliability and faster validation. Key work spanned blocking and metrics for Jardin’s garden level, AI/layout updates, NPCs/pipes progression, and v4 readiness; demo work and Arthur Jardin changes supported stakeholder validation. The month also strengthened the asset pipeline with new assets and fixes, and introduced regression testing scaffolding plus UX enhancements (Note Taking, Sound Assets, Garden Environment). These efforts translate into more stable gameplay experiences, data-informed tuning opportunities, and a faster, lower-risk path to future milestones.

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