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Stephanie Serrano

PROFILE

Stephanie Serrano

Over three months, Sers02 contributed to the Artyu24/UdeM1_Ubisoft repository by building core game infrastructure, environment art, and modular level design systems in Unity. Sers02 established standardized development environments, integrated third-person character controllers, and implemented TextMesh Pro for advanced UI rendering. Their work included creating a cross-section pipe system, organizing scene assets with Layer Maps, and expanding Level 2 content with new assets and navigation fixes. Using C#, HLSL, and Unity YAML, Sers02 focused on maintainable asset workflows and efficient scene management. The depth of their contributions enabled rapid prototyping, improved onboarding, and supported scalable, production-ready game development.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

59Total
Bugs
7
Commits
59
Features
25
Lines of code
1,645,261
Activity Months3

Your Network

7 people

Work History

April 2025

39 Commits • 19 Features

Apr 1, 2025

April 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core infrastructure and assets with a focus on pipeline efficiency, rendering organization, and Level 2 content. Key features include a cross-section Pipe System with a basic workflow, Layer Map rendering integration for walls and surrounding items, and LevelArt LVL2 assets with LVL2 art integration. Stabilized essential level components through LVL2_Legume.unity updates and navigation fixes. Expanded capabilities with AI integration scaffolding, Shiny Ad visuals, and an expanded asset catalog (BD assets, BD5, Objet Tuto, and LVL2 INFO TUTO). Additionally, refactors and asset-pipeline improvements (Move stuff, SnapBucket, Conserve + Pipe Deco) supported faster iteration and maintainability.

March 2025

12 Commits • 3 Features

Mar 1, 2025

March 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core environment scaffolding, expanded visual assets, and foundational level design enhancements across hub and Legume areas, establishing a solid foundation for gameplay polish and future iterations. Focused on assets integration, scene scaffolding, and modular design to accelerate production and improve onboarding for production-ready builds.

February 2025

8 Commits • 3 Features

Feb 1, 2025

February 2025 monthly summary for Artyu24/UdeM1_Ubisoft: Delivered environment standardization, StarterAssets integration, and UI/text rendering enhancements. No major bugs reported. This set of changes establishes a solid foundation for onboarding, rapid prototyping, and UI/UX quality improvements.

Activity

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Quality Metrics

Correctness83.2%
Maintainability83.4%
Architecture81.4%
Performance81.0%
AI Usage20.6%

Skills & Technologies

Programming Languages

AssetC#HLSLJSONUnityUnity AssetUnity Asset FilesUnity Asset MetaUnity MetaUnity Prefab

Technical Skills

3D ModelingAI IntegrationAnimationAsset CreationAsset IntegrationAsset ManagementAsset ManipulationAsset PlacementCharacter ControllerCinemachineConfigurationEnvironment ArtEnvironment SetupGame DevelopmentInput System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Artyu24/UdeM1_Ubisoft

Feb 2025 Apr 2025
3 Months active

Languages Used

C#HLSLJSONUnityUnity AssetYAMLUnity Asset FilesUnity Prefab

Technical Skills

AnimationAsset IntegrationAsset ManagementCharacter ControllerCinemachineConfiguration

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