
Over three months, contributed to the Artyu24/UdeM1_Ubisoft repository by building core game infrastructure, modular level design, and asset pipelines using Unity and C#. Developed environment standardization, integrated StarterAssets for third-person character control, and enhanced UI rendering with TextMesh Pro and custom shaders. Expanded visual assets and scene scaffolding, establishing hub and Legume areas to support rapid prototyping and onboarding. Implemented a cross-section pipe system, Layer Map rendering, and AI integration scaffolding, while refining navigation and asset workflows. Addressed seven bugs and delivered 25 features, demonstrating proficiency in 3D modeling, asset management, and scene composition for scalable game development.
April 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core infrastructure and assets with a focus on pipeline efficiency, rendering organization, and Level 2 content. Key features include a cross-section Pipe System with a basic workflow, Layer Map rendering integration for walls and surrounding items, and LevelArt LVL2 assets with LVL2 art integration. Stabilized essential level components through LVL2_Legume.unity updates and navigation fixes. Expanded capabilities with AI integration scaffolding, Shiny Ad visuals, and an expanded asset catalog (BD assets, BD5, Objet Tuto, and LVL2 INFO TUTO). Additionally, refactors and asset-pipeline improvements (Move stuff, SnapBucket, Conserve + Pipe Deco) supported faster iteration and maintainability.
April 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core infrastructure and assets with a focus on pipeline efficiency, rendering organization, and Level 2 content. Key features include a cross-section Pipe System with a basic workflow, Layer Map rendering integration for walls and surrounding items, and LevelArt LVL2 assets with LVL2 art integration. Stabilized essential level components through LVL2_Legume.unity updates and navigation fixes. Expanded capabilities with AI integration scaffolding, Shiny Ad visuals, and an expanded asset catalog (BD assets, BD5, Objet Tuto, and LVL2 INFO TUTO). Additionally, refactors and asset-pipeline improvements (Move stuff, SnapBucket, Conserve + Pipe Deco) supported faster iteration and maintainability.
March 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core environment scaffolding, expanded visual assets, and foundational level design enhancements across hub and Legume areas, establishing a solid foundation for gameplay polish and future iterations. Focused on assets integration, scene scaffolding, and modular design to accelerate production and improve onboarding for production-ready builds.
March 2025 performance summary for Artyu24/UdeM1_Ubisoft. Delivered core environment scaffolding, expanded visual assets, and foundational level design enhancements across hub and Legume areas, establishing a solid foundation for gameplay polish and future iterations. Focused on assets integration, scene scaffolding, and modular design to accelerate production and improve onboarding for production-ready builds.
February 2025 monthly summary for Artyu24/UdeM1_Ubisoft: Delivered environment standardization, StarterAssets integration, and UI/text rendering enhancements. No major bugs reported. This set of changes establishes a solid foundation for onboarding, rapid prototyping, and UI/UX quality improvements.
February 2025 monthly summary for Artyu24/UdeM1_Ubisoft: Delivered environment standardization, StarterAssets integration, and UI/text rendering enhancements. No major bugs reported. This set of changes establishes a solid foundation for onboarding, rapid prototyping, and UI/UX quality improvements.

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