
Worked on DKEngine to deliver core editor enhancements and expand component-based UI workflows for game development. Integrated the Hierarchy and Inspector panels with the core entity tree, enabling seamless entity management and in-editor reparenting. Implemented viewport rendering within the editor UI for rapid game preview and developed new interfaces for Camera, RigidBody, Script, and Light components. Addressed stability by fixing UI bugs, improving entity deletion, and resolving build issues. Utilized C++ and OpenGL alongside ImGui for UI development, focusing on code cleanup, refactoring, and memory management to ensure a more reliable, maintainable, and efficient engine architecture.
November 2024 DKEngine delivered core editor enhancements, component UI expansion, and stability improvements that accelerate content authoring and prototype iteration. Key milestones include end-to-end Hierarchy/Inspector integration with the Core Entity tree, UI-driven workflow enhancements (reparenting, viewport rendering), and expanded component UIs with a new Component Menu. The work also included multiple bug fixes and cleanup to improve reliability and build stability.
November 2024 DKEngine delivered core editor enhancements, component UI expansion, and stability improvements that accelerate content authoring and prototype iteration. Key milestones include end-to-end Hierarchy/Inspector integration with the Core Entity tree, UI-driven workflow enhancements (reparenting, viewport rendering), and expanded component UIs with a new Component Menu. The work also included multiple bug fixes and cleanup to improve reliability and build stability.

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