
During November 2024, Jordan Harris enhanced the le-rich/DKEngine repository by developing a Physics Constraint System to improve simulation realism and maintainability. Using C++ and object-oriented programming, Jordan introduced new constraint classes that calculate dynamic lengths and generate contact points, deepening the fidelity of the physics engine. In parallel, Jordan addressed build and initialization issues in the AudioManager, updating its timing logic to support deltaTime and simplifying build system configuration. These changes improved reliability and set a foundation for future integration. The work demonstrated depth in C++ development, audio management, and build systems, focusing on robust, maintainable engineering solutions.

Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.
Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.
Overview of all repositories you've contributed to across your timeline