
During November 2024, Jordan Harris enhanced the le-rich/DKEngine repository by developing a Physics Constraint System to improve simulation realism and maintainability. Using C++ and object-oriented programming, Jordan introduced new constraint classes that calculate current lengths and generate contact points, deepening the fidelity of the physics engine. He also addressed build and initialization issues in the AudioManager, updating its timing logic to support deltaTime and simplifying configuration for greater reliability. By aligning both physics and audio subsystems with deltaTime-aware updates and cleaner build systems, Jordan established a more robust foundation for future development and integration within the game engine.
Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.
Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.

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