
Worked on le-rich/DKEngine to enhance physics realism and improve build reliability within a one-month period. Developed a Physics Constraint System in C++ that introduced new constraint classes, such as PointMassConstraint, PointMassCableConstraint, and PointMassRodConstraint, enabling more accurate simulation of physical interactions by calculating current lengths and generating contact points. Addressed AudioManager build and initialization issues by updating the system to support deltaTime and streamlining configuration using XML, which improved maintainability and reduced risk during future refactors. The work demonstrated depth in game development, object-oriented programming, and build system configuration, laying groundwork for future integration and stability.
Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.
Monthly work summary for 2024-11 on le-rich/DKEngine focused on physics realism enhancements and build reliability improvements. Delivered a Physics Constraint System adding new constraint classes to improve simulation fidelity, and fixed AudioManager build/initialization issues with deltaTime support and streamlined configuration to improve reliability and maintainability.

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