
Contributed to the le-rich/DKEngine repository by developing a robust lap system featuring reliable triggers and AABB-based collision detection, enhancing gameplay reliability and player experience. Applied C++ and 3D math skills to implement lap counters, checkpoint logic, and memory-safe bounding box infrastructure, while integrating script support for race flow. Refactored core race logic to support multi-lap and checkpoint runs, improving maintainability and enabling faster iteration on new features. Improved the car selection and garage workflow with input handling and parameter synchronization, and performed extensive code cleanup, dependency updates, and variable renaming to ensure code readability, maintainability, and engineering velocity.
November 2024 monthly performance summary for le-rich/DKEngine. Delivered a robust lap system with reliable triggers and AABB-based collision integrations, refactored race logic for multi-lap and checkpoint runs, and reinforced the engine’s maintainability with codebase cleanups and dependency updates. The work enhances gameplay reliability, player experience, and engineering velocity, enabling quicker iteration on race features and future expansions.
November 2024 monthly performance summary for le-rich/DKEngine. Delivered a robust lap system with reliable triggers and AABB-based collision integrations, refactored race logic for multi-lap and checkpoint runs, and reinforced the engine’s maintainability with codebase cleanups and dependency updates. The work enhances gameplay reliability, player experience, and engineering velocity, enabling quicker iteration on race features and future expansions.

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