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Sepehrman

PROFILE

Sepehrman

Contributed to le-rich/DKEngine by developing two foundational features focused on input handling and audio integration. Built an event-driven input system in C++ to replace polling, enabling responsive separation of press, hold, and release actions for player controls. Integrated the FMOD audio library to create a modular audio framework, introducing components such as AudioManager and AudioSource to support 3D spatial sound and enhance in-game audio realism. Addressed FMOD dependency management and ensured stable initialization within the engine’s core systems. Emphasized maintainability through dead code elimination and code refactoring, leveraging skills in C#, C++, and build system configuration throughout the process.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

18Total
Bugs
0
Commits
18
Features
2
Lines of code
11,426
Activity Months1

Work History

November 2024

18 Commits • 2 Features

Nov 1, 2024

Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.

Activity

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Quality Metrics

Correctness82.4%
Maintainability81.0%
Architecture79.4%
Performance65.6%
AI Usage24.4%

Skills & Technologies

Programming Languages

C#C++HeaderMP3XML

Technical Skills

Audio Engine IntegrationAudio EngineeringAudio IntegrationAudio ProgrammingBuild System ConfigurationBuild SystemsC#C++C++ DevelopmentCode RefactoringComponent-Based ArchitectureCore Systems IntegrationDead Code EliminationDependency ManagementEngine Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

le-rich/DKEngine

Nov 2024 Nov 2024
1 Month active

Languages Used

C#C++HeaderMP3XML

Technical Skills

Audio Engine IntegrationAudio EngineeringAudio IntegrationAudio ProgrammingBuild System ConfigurationBuild Systems