
Sepehrman worked on le-rich/DKEngine, delivering two foundational features focused on input handling and audio integration. He replaced the existing polling mechanism with an event-driven input system, enabling more responsive player controls by distinguishing between press, hold, and release actions. For audio, he integrated the FMOD library, developing an AudioManager and related components to support 3D spatial sound, which enhanced both realism and scalability. His work involved C++ and C#, with attention to build system configuration and dependency management. By resolving FMOD initialization issues and removing dead code, Sepehrman improved subsystem stability and laid groundwork for future engine development.
Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.
Monthly summary for 2024-11 focusing on delivering two core features in le-rich/DKEngine: an event-driven Input System for responsive controls and a FMOD-based Audio Framework with 3D spatial sound, plus stabilization work on the audio subsystem. The work emphasizes business value through improved player experience and scalable audio management.

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