
Worked on the VGA-Team2024/TeamC repository to deliver a comprehensive Global Enemy Balancing and Visual Enhancements feature for a Unity-based game. Focused on rebalancing enemy behavior and adjusting attack parameters for bosses and dragons, the work aimed to refine combat pacing and improve perceived fairness. Implemented new visual effects for enemy deaths to enhance player feedback and overall game feel. Leveraged C# and Unity to integrate these changes, culminating in targeted tuning of the final boss and clearer combat cues. The feature improved gameplay challenge and satisfaction, reflecting a methodical approach to enemy balancing and visual feedback within game development.
December 2024 — VGA-Team2024/TeamC: Key feature delivery focused on gameplay balance and visual feedback improvements across enemy encounters. Implemented Global Enemy Balancing and Visual Enhancements to rebalance enemy behavior, adjust boss and dragon attack parameters, and add death/visual effects for enemies to enhance feedback, pacing, and challenge. Culminated in targeted tuning of the final boss and clearer combat cues, boosting player satisfaction and game feel.
December 2024 — VGA-Team2024/TeamC: Key feature delivery focused on gameplay balance and visual feedback improvements across enemy encounters. Implemented Global Enemy Balancing and Visual Enhancements to rebalance enemy behavior, adjust boss and dragon attack parameters, and add death/visual effects for enemies to enhance feedback, pacing, and challenge. Culminated in targeted tuning of the final boss and clearer combat cues, boosting player satisfaction and game feel.

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