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MizuhoShuto

PROFILE

Mizuhoshuto

During December 2024, Michael Smith contributed to the VGA-Team2024/TeamC repository by delivering a Global Enemy Balancing and Visual Enhancements feature for a Unity-based game. He focused on rebalancing enemy behavior and adjusting boss and dragon attack parameters using C#, aiming to improve gameplay pacing and perceived fairness. His work included implementing new visual effects for enemy deaths, which enhanced player feedback and satisfaction during combat. By tuning the final boss and refining combat cues, Michael addressed gameplay challenge and clarity. The depth of his contribution lay in integrating multiple gameplay systems, demonstrating solid skills in enemy balancing and game development.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
1
Lines of code
447
Activity Months1

Work History

December 2024

6 Commits • 1 Features

Dec 1, 2024

December 2024 — VGA-Team2024/TeamC: Key feature delivery focused on gameplay balance and visual feedback improvements across enemy encounters. Implemented Global Enemy Balancing and Visual Enhancements to rebalance enemy behavior, adjust boss and dragon attack parameters, and add death/visual effects for enemies to enhance feedback, pacing, and challenge. Culminated in targeted tuning of the final boss and clearer combat cues, boosting player satisfaction and game feel.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture70.0%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Enemy BalancingGame DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamC

Dec 2024 Dec 2024
1 Month active

Languages Used

C#

Technical Skills

Enemy BalancingGame DevelopmentUnity