
Over a two-month period, contributed to VGA-Team2024/TeamC by building foundational game features in Unity, focusing on level design and scene setup. Developed a configurable test map scene with interactive elements such as enemies, warp totems, and lighting adjustments, emphasizing asset management and rapid iteration for QA readiness. Expanded the project’s asset pipeline by integrating visual placeholders and mapchip assets, streamlining import workflows. In December, established a tutorial map foundation with physics-based interactivity using Unity scene data and colliders, supporting future onboarding experiences. All work was tracked through Git-based version control, demonstrating strengths in Unity Engine, asset management, and game object configuration.
December 2024: Delivered foundational Tutorial Map for VGA-Team2024/TeamC, establishing an onboarding-friendly interactive flow and physics-based interactions in Unity. Created a new tutorial scene with core objects and components, and integrated colliders to enable interactivity. This groundwork supports future tutorial steps, visuals, and guided user flows; no critical bugs detected this month. Demonstrated strengths in Unity scene management, C#, and physics integration, delivering business value by accelerating future feature delivery and reducing onboarding friction.
December 2024: Delivered foundational Tutorial Map for VGA-Team2024/TeamC, establishing an onboarding-friendly interactive flow and physics-based interactions in Unity. Created a new tutorial scene with core objects and components, and integrated colliders to enable interactivity. This groundwork supports future tutorial steps, visuals, and guided user flows; no critical bugs detected this month. Demonstrated strengths in Unity scene management, C#, and physics integration, delivering business value by accelerating future feature delivery and reducing onboarding friction.
November 2024 focused on delivering foundational test-map features and asset scaffolding in VGA-Team2024/TeamC to accelerate level-design iteration and QA readiness. Work prioritized configurability, visuals, and asset import workflow to enable rapid testing and tuning of gameplay scenarios.
November 2024 focused on delivering foundational test-map features and asset scaffolding in VGA-Team2024/TeamC to accelerate level-design iteration and QA readiness. Work prioritized configurability, visuals, and asset import workflow to enable rapid testing and tuning of gameplay scenarios.

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