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ShiraishiT

PROFILE

Shiraishit

Over a two-month period, contributed to VGA-Team2024/TeamC by building foundational game features in Unity, focusing on level design and scene setup. Developed a configurable test map scene with interactive elements such as enemies, warp totems, and lighting adjustments, emphasizing asset management and rapid iteration for QA readiness. Expanded the project’s asset pipeline by integrating visual placeholders and mapchip assets, streamlining import workflows. In December, established a tutorial map foundation with physics-based interactivity using Unity scene data and colliders, supporting future onboarding experiences. All work was tracked through Git-based version control, demonstrating strengths in Unity Engine, asset management, and game object configuration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
3
Lines of code
111,489
Activity Months2

Work History

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024: Delivered foundational Tutorial Map for VGA-Team2024/TeamC, establishing an onboarding-friendly interactive flow and physics-based interactions in Unity. Created a new tutorial scene with core objects and components, and integrated colliders to enable interactivity. This groundwork supports future tutorial steps, visuals, and guided user flows; no critical bugs detected this month. Demonstrated strengths in Unity scene management, C#, and physics integration, delivering business value by accelerating future feature delivery and reducing onboarding friction.

November 2024

4 Commits • 2 Features

Nov 1, 2024

November 2024 focused on delivering foundational test-map features and asset scaffolding in VGA-Team2024/TeamC to accelerate level-design iteration and QA readiness. Work prioritized configurability, visuals, and asset import workflow to enable rapid testing and tuning of gameplay scenarios.

Activity

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Quality Metrics

Correctness83.4%
Maintainability83.4%
Architecture83.4%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnityUnity SceneUnity Scene DataUnity YAML

Technical Skills

Asset ManagementGame DevelopmentGame Object ConfigurationLevel DesignScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamC

Nov 2024 Dec 2024
2 Months active

Languages Used

UnityUnity Scene DataUnity SceneUnity YAML

Technical Skills

Asset ManagementGame DevelopmentGame Object ConfigurationLevel DesignScene SetupUnity Engine