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WiktorKosinskiPXL

PROFILE

Wiktorkosinskipxl

During a two-month period, Kosinski contributed to MatthiasOoms/GamejamCreaweek2025 by delivering twelve features and resolving three bugs, focusing on Unreal Engine asset integration and level design. Kosinski implemented a dynamic data-management feature that allowed non-developers to update the Names list via simple text file appends, improving operational efficiency. The main technical work involved 3D modeling, material setup, and scene composition using Maya and Unreal Engine, with careful attention to asset management and rendering pipelines. Kosinski’s approach emphasized workflow stability and visual polish, addressing batch operation bugs and refining level layouts to support faster iteration and higher-quality game development outcomes.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

46Total
Bugs
3
Commits
46
Features
12
Lines of code
36,643
Activity Months2

Work History

April 2025

45 Commits • 11 Features

Apr 1, 2025

April 2025 (2025-04) focused on end-to-end Unreal Engine asset integration and level polish for MatthiasOoms/GamejamCreaweek2025. Delivered comprehensive art-level import and asset polish, door system assets with a master material, structural materials updates, level art and layout refinements, and UI/rendering improvements. Addressed key workflow bugs to stabilize batch operations and alignment, enabling faster iteration and more reliable builds. The month showcased cross-disciplinary execution across 3D art, level design, materials, and rendering pipelines, delivering tangible business value through higher visual quality, faster iteration, and improved gameplay polish.

March 2025

1 Commits • 1 Features

Mar 1, 2025

In March 2025, delivered a lightweight data-management improvement for MatthiasOoms/GamejamCreaweek2025 by enabling dynamic updates to the Names list via a simple append operation to the existing text file. This change allows non-developer stakeholders to add names without code changes, improving data accuracy and operational efficiency. The update was implemented with a targeted commit and lays groundwork for future data-driven enhancements while maintaining a low-risk footprint.

Activity

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Quality Metrics

Correctness79.8%
Maintainability79.0%
Architecture77.8%
Performance74.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

MAMELMaya ASCIITextUnreal EngineUnreal Engine AssetUnreal Engine ConfigurationUnrealScript

Technical Skills

3D Asset Integration3D ModelingArt Asset ManagementAsset CreationAsset IntegrationAsset ManagementData EntryGame DevelopmentLevel DesignMaterial SetupMayaRenderingScene CompositionScene ManagementScene Setup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

MatthiasOoms/GamejamCreaweek2025

Mar 2025 Apr 2025
2 Months active

Languages Used

TextMAMELMaya ASCIIUnreal EngineUnreal Engine AssetUnreal Engine ConfigurationUnrealScript

Technical Skills

Data Entry3D Asset Integration3D ModelingArt Asset ManagementAsset CreationAsset Integration

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