
Worked on the MatthiasOoms/GamejamCreaweek2025 repository to stabilize core gameplay and ensure reliable level progression within Unreal Engine. Focused on resolving a critical issue in MainLevel.umap where a blocked kitchen door prevented player advancement, and addressed a bug that caused enemies to be excluded from the level manager, impacting spawn and behavior logic. Utilized UnrealScript and game development best practices to deliver targeted fixes, enabling smooth playtests and milestone readiness. Maintained precise change-tracking through focused commits, supporting efficient QA review. The work emphasized stability and playability, laying a foundation for future feature development and ensuring robust enemy integration within the project.
June 2025 monthly summary for MatthiasOoms/GamejamCreaweek2025 focused on stabilizing core gameplay and ensuring reliable level progression. Implemented critical fixes in MainLevel.umap to unblock progression and ensure proper enemy integration, enabling smooth playtests and milestone readiness.
June 2025 monthly summary for MatthiasOoms/GamejamCreaweek2025 focused on stabilizing core gameplay and ensuring reliable level progression. Implemented critical fixes in MainLevel.umap to unblock progression and ensure proper enemy integration, enabling smooth playtests and milestone readiness.

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