
Contributed to the Prophecy-of-Ash repository by building and integrating a range of 3D assets, including weapons, environment props, and level content, over a four-month period. Focused on Unreal Engine asset workflows, the work included modeling, texturing, and material authoring for items such as swords, palm trees, a prosciutto leg, and a fountain with custom water shaders. Established a dedicated art testing environment to streamline QA and asset validation, and improved asset organization for efficient iteration. Demonstrated proficiency in 3D modeling, texture art, and shader development, supporting enhanced visual fidelity and a more robust asset pipeline for future development.
For 2025-08, Prophecy of Ash (maximoh-mmo/Prophecy-of-Ash) progressed key asset work for upcoming level content and visual fidelity enhancements. The Zoo Map Asset (WIP) was introduced to enable a new zoo-themed level/environment, with progress demonstrated by a dedicated asset commit. The Fountain Asset with textures/materials was delivered, followed by a shader update to improve water visuals, signaling a maturation of asset quality and rendering realism. No major bugs were reported/fixed in this period. Overall, these efforts expand level design options, improve player immersion through higher-fidelity visuals, and strengthen the asset pipeline for faster iteration in future sprints. Technologies demonstrated include 3D modeling, texturing, materials setup, shader development, and disciplined version control.
For 2025-08, Prophecy of Ash (maximoh-mmo/Prophecy-of-Ash) progressed key asset work for upcoming level content and visual fidelity enhancements. The Zoo Map Asset (WIP) was introduced to enable a new zoo-themed level/environment, with progress demonstrated by a dedicated asset commit. The Fountain Asset with textures/materials was delivered, followed by a shader update to improve water visuals, signaling a maturation of asset quality and rendering realism. No major bugs were reported/fixed in this period. Overall, these efforts expand level design options, improve player immersion through higher-fidelity visuals, and strengthen the asset pipeline for faster iteration in future sprints. Technologies demonstrated include 3D modeling, texturing, materials setup, shader development, and disciplined version control.
July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Focused on expanding the game's visual fidelity and improving asset organization. Delivered two major features and associated assets, enabling faster iteration and stronger in-game visuals. The work supports upcoming release milestones and demonstrates proficiency in 3D assets, materials, textures, and version control.
July 2025 monthly summary for maximoh-mmo/Prophecy-of-Ash: Focused on expanding the game's visual fidelity and improving asset organization. Delivered two major features and associated assets, enabling faster iteration and stronger in-game visuals. The work supports upcoming release milestones and demonstrates proficiency in 3D assets, materials, textures, and version control.
June 2025 – Prophecy of Ash: Delivered the High Elf Sword Asset Integration, strengthening visual fidelity and asset readiness for runtime integration. Implemented a new 3D sword model with comprehensive materials and textures (Base Color, Emissive, Normal, ORM) and prepared binary assets for efficient loading. This work supports art-driven gameplay polish and accelerates follow-on asset iteration.
June 2025 – Prophecy of Ash: Delivered the High Elf Sword Asset Integration, strengthening visual fidelity and asset readiness for runtime integration. Implemented a new 3D sword model with comprehensive materials and textures (Base Color, Emissive, Normal, ORM) and prepared binary assets for efficient loading. This work supports art-driven gameplay polish and accelerates follow-on asset iteration.
May 2025 summary for maximoh-mmo/Prophecy-of-Ash. Delivered a dedicated testing artifact to streamline QA and art validation. Introduced ArtTestScene.umap under Viktor/ART_Testing to serve as a reusable testing environment for art assets and scene wiring, enabling isolated development without impacting production content. Commit 24727d9a4f63d14f692abe695f45b2f132ab8bb7 adds the Eigenen folder and the new test scene, establishing the testing scaffold for future iterations.
May 2025 summary for maximoh-mmo/Prophecy-of-Ash. Delivered a dedicated testing artifact to streamline QA and art validation. Introduced ArtTestScene.umap under Viktor/ART_Testing to serve as a reusable testing environment for art assets and scene wiring, enabling isolated development without impacting production content. Commit 24727d9a4f63d14f692abe695f45b2f132ab8bb7 adds the Eigenen folder and the new test scene, establishing the testing scaffold for future iterations.

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