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BAZ Victor

PROFILE

Baz Victor

Victor Baz contributed to the VictorLeFurtif/GroupeRadio4 repository by developing core gameplay features and refining both visual and interactive systems over a three-month period. He implemented mechanics such as a dynamic shield system and a celebratory “Golden Run” sequence, focusing on player feedback and immersion. His work involved C# scripting, Unity Engine integration, and ShaderLab for visual effects, addressing both gameplay logic and UI polish. By improving AI behavior, combat flow, and asset management, Victor enhanced gameplay stability and maintainability. His technical approach demonstrated depth in shader programming, animation, and scene management, resulting in a more cohesive and reliable game experience.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

15Total
Bugs
1
Commits
15
Features
7
Lines of code
100,403
Activity Months3

Work History

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for VictorLeFurtif/GroupeRadio4. Delivered key feature work with visual and gameplay refinements, along with UI/prefab polish that enhances player feedback and maintainability. Major outcomes include improved radio wave visuals and AI positioning, the introduction of the Golden Run sequence with celebratory visuals, and integration into FightManager. Addressed color and light consistency across visuals, reducing UX gaps and aligning visuals to design specs. Demonstrated strong technical ability in Unity shader/material pipelines, coroutine-driven effects, and AI behavior tuning to support engaging gameplay and faster iteration cycles.

May 2025

9 Commits • 3 Features

May 1, 2025

Month: 2025-05 — Delivered stability, UX, and tooling improvements for VictorLeFurtif/GroupeRadio4, driving gameplay reliability and development efficiency. Key features delivered include combat/AI stability fixes, UX/UI enhancements for attack/effect flow, UI visuals and shader upgrades to support new characters, and scene/asset/tooling maintenance to streamline builds and asset management. Major bugs fixed include robust death handling and FightManager turn flow, plus addressing incidental rendering inconsistencies observed during combat. Overall impact: improved gameplay stability and player decision-making, visually polished UI, and a more maintainable asset and build pipeline, enabling faster iteration for upcoming content. Technologies/skills demonstrated: game-engine combat logic, UI/UX design and feedback loops, shader parameter tuning and font asset management, scene/asset management, and build tooling for smoother releases.

April 2025

3 Commits • 2 Features

Apr 1, 2025

April 2025 monthly summary for VictorLeFurtif/GroupeRadio4 focusing on delivering core gameplay features, visual polish, and performance improvements. The month centered on delivering a robust shield mechanic and substantial animation/visual polish that enhances gameplay feel and player immersion, while maintaining code quality across the repository.

Activity

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Quality Metrics

Correctness72.0%
Maintainability72.0%
Architecture66.0%
Performance58.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity Shader

Technical Skills

3D ModelingAI BehaviorAI ProgrammingAnimationAnimation EventsAsset ManagementAudio IntegrationC#C# ScriptingCombat MechanicsCombat SystemsFont ManagementGame DevelopmentMaterial EditingPrefab Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VictorLeFurtif/GroupeRadio4

Apr 2025 Jun 2025
3 Months active

Languages Used

C#UnityUnity ShaderShaderLabUnity Asset

Technical Skills

AnimationAnimation EventsAsset ManagementAudio IntegrationC# ScriptingCombat Mechanics

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