
Over two months, Alex Campa contributed to the gregory-code/Rabies repository by delivering high-fidelity character asset integrations, focusing on both technical depth and future maintainability. Alex integrated the Toni and Tex characters using Unreal Engine asset workflows, handling skeletal meshes, textures, and .uasset files to ensure seamless in-game appearance. The work involved consolidating and updating materials, aligning level wiring, and removing outdated assets to reduce conflicts and asset clutter. By collaborating with art and engine teams, Alex improved the asset pipeline and ensured production readiness. The work demonstrated proficiency in 3D modeling, asset integration, and game development within Unreal Engine.

December 2024 monthly summary for gregory-code/Rabies focusing on asset delivery and integration. The key feature delivered was the final Character Asset Integration for Tex and Toni, including new geometry and texture assets (.uasset) and updates to Toni's textures to enable seamless in-game integration. No major bugs fixed this month. This work produced production-ready assets, improved visual fidelity, and readiness for QA/builds. Demonstrated proficiency in asset pipelines, .uasset handling, texture/material updates, and cross-team collaboration with art and engine engineers.
December 2024 monthly summary for gregory-code/Rabies focusing on asset delivery and integration. The key feature delivered was the final Character Asset Integration for Tex and Toni, including new geometry and texture assets (.uasset) and updates to Toni's textures to enable seamless in-game integration. No major bugs fixed this month. This work produced production-ready assets, improved visual fidelity, and readiness for QA/builds. Demonstrated proficiency in asset pipelines, .uasset handling, texture/material updates, and cross-team collaboration with art and engine engineers.
November 2024 monthly summary for the gregory-code/Rabies repo. Focused on delivering a high-polish character integration (Toni) and streamlining asset management to improve gameplay fidelity and future-proof content. The month emphasized asset consolidation, level/material alignment, and clean-up of outdated assets to reduce runtime conflicts.
November 2024 monthly summary for the gregory-code/Rabies repo. Focused on delivering a high-polish character integration (Toni) and streamlining asset management to improve gameplay fidelity and future-proof content. The month emphasized asset consolidation, level/material alignment, and clean-up of outdated assets to reduce runtime conflicts.
Overview of all repositories you've contributed to across your timeline