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Rigdon

PROFILE

Rigdon

Gregory Rigdon developed core gameplay systems and multiplayer infrastructure for the Rabies repository, delivering 49 features and resolving 11 bugs over seven months. He architected combat, AI, and ability frameworks using Unreal Engine, C++, and Blueprint scripting, focusing on server-authoritative logic and robust network replication. His work included asset integration, animation pipelines, and UI development, enabling scalable multiplayer, responsive combat, and dynamic AI behaviors. Rigdon’s technical approach emphasized maintainability through project restructuring, asset cleanup, and unified system patterns. The depth of his engineering is reflected in cohesive gameplay loops, stable online features, and a streamlined content pipeline supporting rapid iteration.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

116Total
Bugs
11
Commits
116
Features
49
Lines of code
576,447
Activity Months7

Work History

May 2025

17 Commits • 4 Features

May 1, 2025

Monthly summary for 2025-05 (gregory-code/Rabies): Delivered major structural and gameplay enhancements across the Rabies project. Asset cleanup and project restructuring reduced debt and improved maintainability, while feature work expanded gameplay with BoltHead’s ranged combat, enhanced AI behaviors, and broad content assets. The month also established a scalable content pipeline and introduced robust asset and audio/visual polish to support future iterations.

March 2025

1 Commits • 1 Features

Mar 1, 2025

In 2025-03 for gregory-code/Rabies, delivered a cohesive gameplay polish and UI/state management enhancement that ties together enemy animations, skeleton coordination, stun gameplay effects, player revive mechanics, and UI refinements. This work results in a smoother, more responsive game loop and clearer player feedback, contributing to a polished player experience and reduced friction during gameplay.

February 2025

7 Commits • 3 Features

Feb 1, 2025

February 2025 - Rabies: Delivered three core gameplay enhancements with strong visuals, targeting, and multiplayer reliability: Dot Ultimate Ability, Item Visuals and Pickup Enhancements, and Weakpoint Targeting with Sniper Mode. Implemented new visuals, timing, and network synchronization; advanced item aesthetics and particle systems; and robust weakpoint targeting with distance-aware sniper UI. The work improved player feedback, engagement, and cross-team integration, while maintaining stability across networked gameplay.

January 2025

18 Commits • 7 Features

Jan 1, 2025

Monthly Summary – 2025-01 | Rabies (gregory-code/Rabies) Key features delivered - Tex and Toni assets and animations integrated across game mode, blueprints, world assets (Tex animation blueprint; Toni’s cannon). Commits: b1cb8f39c4a04f1ab6a82c4c7cf8f5eb03669a9d, 2786d69e2403fa4caf71e72b9dfb6d57b8a8ff02 - Ability system framework for special and ultimate attacks: activation logic, feedback, input handling. Commit: b5906d47fa950b8f2c00b2084521d02f75caf885 - Dot-based combat system: new projectile (accelerating, self-destroy on hit, lifetime-managed); melee/ranged interactions; lifesteal; movement tweaks. Commits: 4330a8763ebebbf934a687df61b97c617889cd01, a056271ecd978991b1af7cf700e588bce2e6e474, cb7a03b1637f026411337a76eafbce408be860a8, 6b63f208cbf536ab30a82feafd593120e2f2559b - Unified cooldown management for all abilities; UI refresh. Commit: b3ceb1482f360b7e3893dfd3d81c52bc50dcf412 - Character selection and main menu groundwork; UI polish. Commits: 5b33fdc39fdb61a0b61aff9d116c6369d9b79baf, 2af7a68e30b7f16d700ec7fbd2a74ad2ac3053a5, 319da189726f3c0b5e3fc5cddec1a2510c4f1c2c - Gameplay tags and gravity-enhanced melee/ultimate actions introduced. Commit: 598f5415e740780d59331ec26e21daa5d7e3c329 Major bugs fixed - Tex asset integrity fix; introduced BP_TexBROKEN.uasset and updated related assets/blueprints. Commit: 6e1419060131c3a678e4e0b84cfcada836359890 - Temporary fix for special ability loading issue (commenting out problematic activation lines). Commit: 3de3b918e712574dc940752f0ae11edb5780b132 - Targeting system stability improvements: null-pointer checks, cooldown enforcement, event logging. Commit: fad6c15573d055113b543e036033b9701919cf8e - Multiplayer camera readiness fixes; better synchronization and camera init in selection. Commit: 03fdae2e450d6a73aa36409138e3458935c446f4 Impact and accomplishments - Built a scalable foundation for next-gen combat and multiplayer readiness; reduced risk for upcoming feature sprints; improved stability of critical systems (abilities, targeting, loading). - Enabled faster iteration on core gameplay (DOT, special/ultimate, cooldowns) with clearer ownership and testability. Technologies/skills demonstrated - Unreal Engine Gameplay Ability System; Blueprint/C++ integration; asset/animation pipelines; UI composition; multiplayer synchronization; debugging and instrumentation.

December 2024

21 Commits • 12 Features

Dec 1, 2024

December 2024 Rabies (gregory-code/Rabies) delivered a focused set of multiplayer, gameplay, and stability improvements with a strong emphasis on business value and release readiness. The month featured a mix of core feature delivery, critical bug fixes, and process enhancements to accelerate QA and production readiness for the winter season content.

November 2024

37 Commits • 18 Features

Nov 1, 2024

November 2024 (2024-11) performance summary for gregory-code/Rabies focused on stabilizing core gameplay loops, delivering high-impact combat and loot features, advancing enemy AI, and strengthening multiplayer readiness. Key outcomes include: 1) combat and ability system enhancements, 2) item pickup/inventory improvements, 3) AI spiders/drones behavior and combat refinements, 4) revive/death system improvements with death timer, and 5) auto-login, wave/level progression, level scaling, and online readiness for testing.

October 2024

15 Commits • 4 Features

Oct 1, 2024

October 2024 delivered the core combat backbone for Rabies, establishing robust server-authoritative gameplay and reliable client-state synchronization across combat, loot, and AI subsystems. Key infrastructure and artifact work positioned the project for a productive midterm build, with foundational patterns that reduce future rework and enable scalable multiplayer features.

Activity

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Quality Metrics

Correctness79.2%
Maintainability79.6%
Architecture77.4%
Performance71.6%
AI Usage22.6%

Skills & Technologies

Programming Languages

BlueprintCC++HHTMLINIJavaJavaScriptPythonShell

Technical Skills

3D ModelingAIAI DevelopmentAI ProgrammingAbility SystemActor CreationActor ManagementActor ReplicationAnimationAnimation BlueprintsAnimation IntegrationAnimation MontagesAnimation ProgrammingAnimation SystemsAsset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gregory-code/Rabies

Oct 2024 May 2025
7 Months active

Languages Used

BlueprintC++INIUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptCHTML

Technical Skills

AIAI DevelopmentAI ProgrammingActor CreationActor ManagementAnimation

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