
Greg Rigdon developed core gameplay systems and release infrastructure for the gregory-code/Rabies repository over five months, focusing on Unreal Engine and C++. He engineered event-driven attack mechanics, overhauled gameplay balance, and introduced new player interaction workflows, improving both responsiveness and maintainability. Rigdon integrated advanced rendering features using HLSL and managed asset pipelines to support global deployment, while refining build systems and configuration management for stable releases. His work included UI enhancements, collision handling, and multiplayer reliability improvements, demonstrating depth in asset integration and engine development. Rigdon’s contributions resulted in a robust, publish-ready build with streamlined deployment and enhanced player experience.

September 2025 monthly summary for gregory-code/Rabies focusing on key features delivered, major fixes, impact, and skills demonstrated. Delivered core build system and asset pipeline improvements, UI branding updates, and stabilization of input flows, laying groundwork for smoother deployments and a better player experience.
September 2025 monthly summary for gregory-code/Rabies focusing on key features delivered, major fixes, impact, and skills demonstrated. Delivered core build system and asset pipeline improvements, UI branding updates, and stabilization of input flows, laying groundwork for smoother deployments and a better player experience.
August 2025 monthly summary for gregory-code/Rabies: Delivered a Publish-ready Unreal Engine Content and Rendering Update. Key features include asset integration (materials, animations, sound cues, blueprints) and rendering/localization upgrades (Nanite, Lumen, Ray Tracing, Niagara) to reach a release-ready state. No critical bugs were reported; minor audio/INI polish completed pre-push. Impact: established a robust release pipeline and global deployment readiness, with improved asset pipeline and rendering fidelity. Technologies/skills demonstrated: Unreal Engine asset pipelines, advanced rendering toolchains, localization/internationalization, platform configs, and release-oriented development.
August 2025 monthly summary for gregory-code/Rabies: Delivered a Publish-ready Unreal Engine Content and Rendering Update. Key features include asset integration (materials, animations, sound cues, blueprints) and rendering/localization upgrades (Nanite, Lumen, Ray Tracing, Niagara) to reach a release-ready state. No critical bugs were reported; minor audio/INI polish completed pre-push. Impact: established a robust release pipeline and global deployment readiness, with improved asset pipeline and rendering fidelity. Technologies/skills demonstrated: Unreal Engine asset pipelines, advanced rendering toolchains, localization/internationalization, platform configs, and release-oriented development.
July 2025 Monthly Summary for gregory-code/Rabies: Delivered a feature-rich update with UX refinements and asset readiness aimed at final publish. Major work spanned gameplay enhancements, enemy overhaul, respawn/UX improvements, item integrity safeguards, and broad asset refresh. Result: stronger player engagement potential, reduced friction in gameplay, and a clear path to release readiness.
July 2025 Monthly Summary for gregory-code/Rabies: Delivered a feature-rich update with UX refinements and asset readiness aimed at final publish. Major work spanned gameplay enhancements, enemy overhaul, respawn/UX improvements, item integrity safeguards, and broad asset refresh. Result: stronger player engagement potential, reduced friction in gameplay, and a clear path to release readiness.
June 2025 summary for gregory-code/Rabies: Delivered two core features with a focus on business value and reliability. 1) Gameplay Balance Overhaul and Server Stabilization, providing substantial balance tuning across game mechanics and a stable server build to accelerate testing and deployment. 2) Dot Mechanic: Stick and Center on Other Players (Dot), enabling a new player-interaction workflow with updated collision handling and positioning. Major bugs fixed include death and physics edge-cases with refined collision responses, increasing multiplayer reliability. Overall impact: enhanced game balance, stronger server stability, and improved player engagement through richer interactions. Tech proficiency demonstrated includes network/configuration changes, physics debugging, and iterative feature delivery to support faster release cycles.
June 2025 summary for gregory-code/Rabies: Delivered two core features with a focus on business value and reliability. 1) Gameplay Balance Overhaul and Server Stabilization, providing substantial balance tuning across game mechanics and a stable server build to accelerate testing and deployment. 2) Dot Mechanic: Stick and Center on Other Players (Dot), enabling a new player-interaction workflow with updated collision handling and positioning. Major bugs fixed include death and physics edge-cases with refined collision responses, increasing multiplayer reliability. Overall impact: enhanced game balance, stronger server stability, and improved player engagement through richer interactions. Tech proficiency demonstrated includes network/configuration changes, physics debugging, and iterative feature delivery to support faster release cycles.
Month: 2024-11 — Delivered a robust, event-driven ranged Gatling attack system and stabilized shooting reliability, delivering measurable improvements in gameplay responsiveness and maintainability.
Month: 2024-11 — Delivered a robust, event-driven ranged Gatling attack system and stabilized shooting reliability, delivering measurable improvements in gameplay responsiveness and maintainability.
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