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Manuel Rodriguez

PROFILE

Manuel Rodriguez

Manuel Rodriguez focused on refactoring the end-game user interface for the gregory-code/Rabies repository, consolidating disparate UI logic into a unified EndGameWidget. Using C++ and Unreal Engine’s Blueprint system, he centralized the handling of both game completion and access-denied scenarios, streamlining the user experience and reducing code complexity. The approach involved removing obsolete widget classes, which lowered maintenance overhead and clarified the UI flow at the end of gameplay. This targeted feature work demonstrated depth in UI development and game logic integration, resulting in a more maintainable codebase and a clearer, more consistent end-game experience for players.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
428
Activity Months1

Work History

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for gregory-code/Rabies focusing on UI refactor of end game flow and major UX improvements. This month centered on consolidating end-game UI logic into a single EndGameWidget, reducing complexity and aligning behavior across completion and access-denied scenarios.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++

Technical Skills

C++Game DevelopmentUI DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gregory-code/Rabies

Dec 2024 Dec 2024
1 Month active

Languages Used

BlueprintC++

Technical Skills

C++Game DevelopmentUI DevelopmentUnreal Engine

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