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AndresBenavente312

PROFILE

Andresbenavente312

Corinne Daigle developed and integrated a range of 3D assets and environment art for the corinnedaigle3/Project3_Team1 and popoyo07/SummerJam repositories, focusing on asset pipelines that improved visual fidelity and streamlined iteration for game development. She built and organized asset libraries, expanded environment models such as temples and gateways, and enhanced visual effects with new materials and prefabs. Using Unity Asset workflows, C#, and FBX, Corinne established structured asset directories and naming conventions, implemented texture mapping pipelines, and maintained commit traceability. Her work enabled faster scene assembly, consistent aesthetics, and efficient asset management, demonstrating depth in 3D modeling and integration.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

11Total
Bugs
0
Commits
11
Features
7
Lines of code
34,121
Activity Months3

Work History

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025: Delivered foundational visual asset pipeline for SummerJam by initializing a Visual Asset Library and importing/organizing the first set of 3D assets (Darts, Dartboards, Entrances, Piers). This work establishes the baseline visuals and asset organization to support immediate use in scenes and level design, enabling faster iteration and consistent aesthetics. Key deliverable: Visual Asset Library Initialization with organized assets; first assets integrated and ready for use. Commit reference: 2884fa28b7db2f6fa06215548a457478523f97db (Andres' Models).

April 2025

6 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for corinnedaigle3/Project3_Team1 - Focused on expanding temple environment art, asset consolidation, and visual quality improvements that support faster iteration and enhanced player immersion.

March 2025

4 Commits • 3 Features

Mar 1, 2025

March 2025 monthly summary for corinnedaigle3/Project3_Team1: Delivered three major asset enhancements to boost environment fidelity and gameplay readiness: Environmental Asset Pack Expansion, Elysium Gate Asset Addition, and TartarusArt Asset Library Reorganization with new models and materials. Implemented comprehensive texture pipelines (BaseColor, Height, Metallic, Normal, Roughness) and import meta files; assets organized under TartarusArt. Maintained thorough commit traceability across changes. No major bugs recorded this period. Impact: higher visual quality, improved asset management, and faster iteration for upcoming features and playtests. Technologies/skills demonstrated: 3D asset integration, texture mapping pipelines, asset reorganization, metadata handling, and version-control discipline.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXMetaPNGUnity AssetUnity Asset ImportYAML

Technical Skills

3D Art3D Asset Integration3D ModelingAsset IntegrationAsset ManagementFile OrganizationGame Asset IntegrationGame DevelopmentMaterial CreationPrefab CreationTexture ArtTexturing

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

corinnedaigle3/Project3_Team1

Mar 2025 Apr 2025
2 Months active

Languages Used

C#Unity AssetUnity Asset ImportFBXMetaPNGYAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentTexturing3D Art

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

No languages

Technical Skills

3D Asset IntegrationGame Development

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