
Corinne Daigle developed and integrated a range of 3D assets and environment art for the corinnedaigle3/Project3_Team1 and popoyo07/SummerJam repositories, focusing on asset pipelines that improved visual fidelity and streamlined iteration for game development. She built and organized asset libraries, expanded environment models such as temples and gateways, and enhanced visual effects with new materials and prefabs. Using Unity Asset workflows, C#, and FBX, Corinne established structured asset directories and naming conventions, implemented texture mapping pipelines, and maintained commit traceability. Her work enabled faster scene assembly, consistent aesthetics, and efficient asset management, demonstrating depth in 3D modeling and integration.

July 2025: Delivered foundational visual asset pipeline for SummerJam by initializing a Visual Asset Library and importing/organizing the first set of 3D assets (Darts, Dartboards, Entrances, Piers). This work establishes the baseline visuals and asset organization to support immediate use in scenes and level design, enabling faster iteration and consistent aesthetics. Key deliverable: Visual Asset Library Initialization with organized assets; first assets integrated and ready for use. Commit reference: 2884fa28b7db2f6fa06215548a457478523f97db (Andres' Models).
July 2025: Delivered foundational visual asset pipeline for SummerJam by initializing a Visual Asset Library and importing/organizing the first set of 3D assets (Darts, Dartboards, Entrances, Piers). This work establishes the baseline visuals and asset organization to support immediate use in scenes and level design, enabling faster iteration and consistent aesthetics. Key deliverable: Visual Asset Library Initialization with organized assets; first assets integrated and ready for use. Commit reference: 2884fa28b7db2f6fa06215548a457478523f97db (Andres' Models).
April 2025 monthly summary for corinnedaigle3/Project3_Team1 - Focused on expanding temple environment art, asset consolidation, and visual quality improvements that support faster iteration and enhanced player immersion.
April 2025 monthly summary for corinnedaigle3/Project3_Team1 - Focused on expanding temple environment art, asset consolidation, and visual quality improvements that support faster iteration and enhanced player immersion.
March 2025 monthly summary for corinnedaigle3/Project3_Team1: Delivered three major asset enhancements to boost environment fidelity and gameplay readiness: Environmental Asset Pack Expansion, Elysium Gate Asset Addition, and TartarusArt Asset Library Reorganization with new models and materials. Implemented comprehensive texture pipelines (BaseColor, Height, Metallic, Normal, Roughness) and import meta files; assets organized under TartarusArt. Maintained thorough commit traceability across changes. No major bugs recorded this period. Impact: higher visual quality, improved asset management, and faster iteration for upcoming features and playtests. Technologies/skills demonstrated: 3D asset integration, texture mapping pipelines, asset reorganization, metadata handling, and version-control discipline.
March 2025 monthly summary for corinnedaigle3/Project3_Team1: Delivered three major asset enhancements to boost environment fidelity and gameplay readiness: Environmental Asset Pack Expansion, Elysium Gate Asset Addition, and TartarusArt Asset Library Reorganization with new models and materials. Implemented comprehensive texture pipelines (BaseColor, Height, Metallic, Normal, Roughness) and import meta files; assets organized under TartarusArt. Maintained thorough commit traceability across changes. No major bugs recorded this period. Impact: higher visual quality, improved asset management, and faster iteration for upcoming features and playtests. Technologies/skills demonstrated: 3D asset integration, texture mapping pipelines, asset reorganization, metadata handling, and version-control discipline.
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