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SonicZach04

PROFILE

Soniczach04

Corinne Daigle developed core gameplay environments and systems across the AllHailSewerRat, Project3_Team1, and SummerJam repositories, focusing on scalable scene foundations, dynamic lighting, and asset pipelines. She implemented features such as a dynamic day-night cycle in Unreal Engine Blueprints and Unity-based level systems, integrating 3D models, materials, and lighting adjustments to enhance player immersion and support rapid iteration. Her work included refining navigation meshes, optimizing scene performance, and managing prefabs and assets for modular development. Using C#, C++, and YAML, Corinne addressed both feature delivery and bug fixes, demonstrating depth in environment art, asset management, and cross-engine game development.

Overall Statistics

Feature vs Bugs

79%Features

Repository Contributions

46Total
Bugs
3
Commits
46
Features
11
Lines of code
2,527,822
Activity Months3

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for popoyo07/SummerJam: Delivered the end-to-end Dynamic Day-Night Cycle System with asset integration and runtime toggle controls, driving immersive visuals and easier theming. No major bugs reported this month; minor refinements were incorporated as part of the rollout. Business value: enhanced player immersion, consistent lighting for storytelling, and a more tunable system for QA and post-launch adjustments. Technologies/skills demonstrated: asset integration, runtime toggles, end-to-end feature development, and disciplined version control across multiple commits.

April 2025

31 Commits • 5 Features

Apr 1, 2025

April 2025 monthly performance summary for corinnedaigle3/Project3_Team1. Key features delivered included Hub and Asphodel Level Improvements (hub upgrades, layout refinements, skybox, navmesh, moving enemies, and prefab/hierarchy organization), Cooking System Content and Asset Integration, Visual polish and lighting overhaul for the Asphodel area, Gameplay enhancements and new content for the Asphodel run, and a Block Addition feature. Major bugs fixed encompassed Asphodel Level Lighting Fix, and Collision detection and physics improvements, plus miscellaneous QA and stability fixes. Overall, the month delivered tangible business value through a more immersive player experience, improved stability, and a scalable art/engine pipeline; wins include integration of a win screen, more enemies, refined traversal mechanics, and richer environmental visuals. Technologies/skills demonstrated included Unity-based graphics and lighting, navmesh and enemy movement, prefab/hierarchy organization, materials and prefabs integration, particle/spawn tweaks, physics, and QA-driven stability work.

March 2025

12 Commits • 5 Features

Mar 1, 2025

March 2025 performance summary for corinnedaigle3 repositories. Focused on delivering foundational gameplay environments and solidifying the artifact pipelines that support future features. Across AllHailSewerRat and Project3_Team1, completed core scene foundations, visual fidelity improvements, and menu/level scaffolding that enable faster iteration, improved player onboarding, and scalable development workflows.

Activity

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Quality Metrics

Correctness76.2%
Maintainability76.2%
Architecture73.2%
Performance72.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#C++OBJUnityUnity AssetUnity PrefabUnity Scene DataUnity Scene DescriptionUnity YAMLUnreal Engine

Technical Skills

3D Art3D Environment Art3D Modeling3D RenderingAsset CreationAsset IntegrationAsset ManagementAsset PlacementEnvironment ArtGame DevelopmentLevel DesignLightingLighting AdjustmentMaterial CreationMaterial Editing

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

corinnedaigle3/Project3_Team1

Mar 2025 Apr 2025
2 Months active

Languages Used

C#UnityC++OBJUnity PrefabUnity Scene DescriptionUnity YAMLYAML

Technical Skills

3D ModelingAsset CreationAsset ManagementGame DevelopmentScene ManagementScene Setup

corinnedaigle3/AllHailSewerRat

Mar 2025 Mar 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity Scene DataYAML

Technical Skills

3D ModelingAsset ManagementGame DevelopmentLevel DesignLightingMaterial Creation

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

Unreal EngineUnreal Engine Assets

Technical Skills

Environment ArtGame DevelopmentLevel DesignUnreal Engine Blueprints

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