
Corinne Daigle developed core gameplay systems and robust infrastructure across multiple Unity and Unreal Engine projects, including Project3_Team1 and SummerJam. She engineered features such as AI navigation, third-person controllers, and dynamic inventory and spawn systems, using C# and Blueprint scripting to integrate 3D assets, physics, and UI. Her work included implementing data persistence, camera systems, and player feedback loops, which stabilized gameplay and enabled scalable feature development. By addressing over 40 bugs and refining scene management, Daigle improved reliability and iteration speed. Her technical depth ensured that each repository delivered maintainable, testable code and a solid foundation for future enhancements.

July 2025 – SummerJam performance summary: Delivered foundational scaffolding to accelerate feature work, completed substantial camera system work with sublevel integration and post-minigame switching, stabilized core UI, and tuned player movement for a reliable third-person experience. Expanded gameplay with cat content, walking NPCs, and minigame enhancements, and conducted QA validation on Matthew's Level to ensure changes meet validation criteria. Addressed stability through focused bug fixes (including UI revert/reapply workflow, jump-height adjustments reversions, and light-object collision handling) to improve reliability and gameplay consistency. This slate of work reduced iteration time, strengthened core systems, and set the stage for future feature velocity in August.
July 2025 – SummerJam performance summary: Delivered foundational scaffolding to accelerate feature work, completed substantial camera system work with sublevel integration and post-minigame switching, stabilized core UI, and tuned player movement for a reliable third-person experience. Expanded gameplay with cat content, walking NPCs, and minigame enhancements, and conducted QA validation on Matthew's Level to ensure changes meet validation criteria. Addressed stability through focused bug fixes (including UI revert/reapply workflow, jump-height adjustments reversions, and light-object collision handling) to improve reliability and gameplay consistency. This slate of work reduced iteration time, strengthened core systems, and set the stage for future feature velocity in August.
April 2025 performance highlight for corinnedaigle3/Project3_Team1 focused on stabilizing core gameplay, enabling scalable feature work, and delivering tangible business value. The month delivered a robust core mechanic foundation, improved data persistence, and enhanced player feedback loops, setting the project up for smoother future iterations and user retention.
April 2025 performance highlight for corinnedaigle3/Project3_Team1 focused on stabilizing core gameplay, enabling scalable feature work, and delivering tangible business value. The month delivered a robust core mechanic foundation, improved data persistence, and enhanced player feedback loops, setting the project up for smoother future iterations and user retention.
March 2025 performance summary for Corinne Daigle's two Unity projects (Project3_Team1 and AllHailSewerRat). Delivered a functional playable prototype, foundational AI/navigation, and key gameplay loops across both repositories. Enhanced visuals, input handling, and UI to support testing, onboarding, and progression planning. Implemented stabilization fixes to critical features to improve reliability and business value.
March 2025 performance summary for Corinne Daigle's two Unity projects (Project3_Team1 and AllHailSewerRat). Delivered a functional playable prototype, foundational AI/navigation, and key gameplay loops across both repositories. Enhanced visuals, input handling, and UI to support testing, onboarding, and progression planning. Implemented stabilization fixes to critical features to improve reliability and business value.
Overview of all repositories you've contributed to across your timeline