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popoyo07

PROFILE

Popoyo07

Corinne Daigle developed core gameplay systems and robust infrastructure across multiple Unity and Unreal Engine projects, including Project3_Team1 and SummerJam. She engineered features such as AI navigation, third-person controllers, and dynamic inventory and spawn systems, using C# and Blueprint scripting to integrate 3D assets, physics, and UI. Her work included implementing data persistence, camera systems, and player feedback loops, which stabilized gameplay and enabled scalable feature development. By addressing over 40 bugs and refining scene management, Daigle improved reliability and iteration speed. Her technical depth ensured that each repository delivered maintainable, testable code and a solid foundation for future enhancements.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

190Total
Bugs
42
Commits
190
Features
72
Lines of code
679,801
Activity Months3

Work History

July 2025

24 Commits • 10 Features

Jul 1, 2025

July 2025 – SummerJam performance summary: Delivered foundational scaffolding to accelerate feature work, completed substantial camera system work with sublevel integration and post-minigame switching, stabilized core UI, and tuned player movement for a reliable third-person experience. Expanded gameplay with cat content, walking NPCs, and minigame enhancements, and conducted QA validation on Matthew's Level to ensure changes meet validation criteria. Addressed stability through focused bug fixes (including UI revert/reapply workflow, jump-height adjustments reversions, and light-object collision handling) to improve reliability and gameplay consistency. This slate of work reduced iteration time, strengthened core systems, and set the stage for future feature velocity in August.

April 2025

118 Commits • 44 Features

Apr 1, 2025

April 2025 performance highlight for corinnedaigle3/Project3_Team1 focused on stabilizing core gameplay, enabling scalable feature work, and delivering tangible business value. The month delivered a robust core mechanic foundation, improved data persistence, and enhanced player feedback loops, setting the project up for smoother future iterations and user retention.

March 2025

48 Commits • 18 Features

Mar 1, 2025

March 2025 performance summary for Corinne Daigle's two Unity projects (Project3_Team1 and AllHailSewerRat). Delivered a functional playable prototype, foundational AI/navigation, and key gameplay loops across both repositories. Enhanced visuals, input handling, and UI to support testing, onboarding, and progression planning. Implemented stabilization fixes to critical features to improve reliability and business value.

Activity

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Quality Metrics

Correctness78.0%
Maintainability78.2%
Architecture72.6%
Performance73.0%
AI Usage20.4%

Skills & Technologies

Programming Languages

AssetBinaryBlueprintC#FBXUnityUnity AssetUnity Asset FilesUnity MetaUnity Prefab

Technical Skills

3D Animation3D Asset Integration3D Environment Art3D Environment Design3D Modeling3D Movement3D PhysicsAIAI BehaviorAI NavigationAnimationAnimation Controller SetupAsset IntegrationAsset ManagementAudio Integration

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

corinnedaigle3/Project3_Team1

Mar 2025 Apr 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity PrefabAssetFBXUnity MetaUnity Scene

Technical Skills

3D Environment DesignAI NavigationAsset IntegrationC#C# ScriptingData Persistence

corinnedaigle3/AllHailSewerRat

Mar 2025 Mar 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity Asset FilesUnity Scene DataYAML

Technical Skills

3D Animation3D Asset Integration3D Environment Art3D Environment Design3D Movement3D Physics

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

BinaryBlueprintUnreal EngineUnreal Engine AssetUnrealScriptini

Technical Skills

Asset IntegrationAsset ManagementBlueprint ScriptingCamera SystemsCharacter ControllerConfiguration Management

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