
Corinne Daigle developed gameplay systems and tooling across Unity and Unreal Engine projects, notably in the Project3_Team1 and SummerJam repositories. She engineered robust inventory, AI, and navigation systems, integrating features like invisibility mechanics, cutscene pipelines, and persistent save states using C# and JSON. Her work included UI/UX enhancements, audio integration, and cross-platform stability improvements, addressing issues such as camera jitter and inventory synchronization. Corinne’s technical approach emphasized maintainability through code cleanup, modular architecture, and debugging workflows. By delivering scalable core systems and refining player interaction, she enabled faster iteration, reliable content creation, and improved testability throughout the development cycle.

October 2025 (popoyo07/SummerJam) focused on enabling faster asset debugging and iteration by implementing a reversible debugging workflow: temporarily disabling or hiding existing Unreal Engine asset code to facilitate debugging and experimentation during asset iteration. This lays groundwork for safer, quicker iteration cycles and improved QA readiness. No formal bug fixes released this month; the emphasis was on building debugging infrastructure and process improvements to support ongoing asset development.
October 2025 (popoyo07/SummerJam) focused on enabling faster asset debugging and iteration by implementing a reversible debugging workflow: temporarily disabling or hiding existing Unreal Engine asset code to facilitate debugging and experimentation during asset iteration. This lays groundwork for safer, quicker iteration cycles and improved QA readiness. No formal bug fixes released this month; the emphasis was on building debugging infrastructure and process improvements to support ongoing asset development.
July 2025 performance snapshot for popoyo07/SummerJam. Focused on delivering core gameplay features with strong emphasis on persistence, UX, and maintainability, while stabilizing interactive systems across multiple mini-games and UI components. The month delivered enterprise-grade save persistence, a substantial sandbox of mini-games (notably Sandcastle) with progression and scoring, and a refreshed UI/UX layer with reliable widget interactions and centered layouts.
July 2025 performance snapshot for popoyo07/SummerJam. Focused on delivering core gameplay features with strong emphasis on persistence, UX, and maintainability, while stabilizing interactive systems across multiple mini-games and UI components. The month delivered enterprise-grade save persistence, a substantial sandbox of mini-games (notably Sandcastle) with progression and scoring, and a refreshed UI/UX layer with reliable widget interactions and centered layouts.
April 2025 monthly summary for corinnedaigle3/Project3_Team1: Delivered a cohesive feature set and stability improvements across core gameplay, UI, audio, and tooling. Key features delivered include a robust Inventory System (initial implementation with updates and data synchronization), Invisibility Mechanic, and a UI/Scene Framework (UI, Canvas integration, and credits handling). Additional gameplay and engine work encompassed Core Gameplay and Engine Bootstrap (PlayerStart, GameManager), Input Handling and Player Movement (WASD and controller support), navigation (ElysiumNav), portal mechanics enhancements, and a comprehensive Audio System upgrade (music, SFX, and background loading), plus Cinemachine camera improvements and Cutscene/audio pipeline updates. Major bugs fixed include Apple platform issues, inventory update consistency, OnDisable cleanup, camera update stability, dodge timing/fade fixes, and teleportation stability, reducing unstable scenarios and improving cross-platform reliability. Overall impact and accomplishments: the month established a stable, scalable foundation for future features, delivered tangible business value through streamlined item management, richer player feedback and immersion, and improved build stability for Apple platforms. Technologies/skills demonstrated: Unity engine proficiency, C# scripting, UI/UX/Canvas, Cinemachine camera control, audio pipeline and asset management, cross-platform considerations, input systems, and gameplay systems design.
April 2025 monthly summary for corinnedaigle3/Project3_Team1: Delivered a cohesive feature set and stability improvements across core gameplay, UI, audio, and tooling. Key features delivered include a robust Inventory System (initial implementation with updates and data synchronization), Invisibility Mechanic, and a UI/Scene Framework (UI, Canvas integration, and credits handling). Additional gameplay and engine work encompassed Core Gameplay and Engine Bootstrap (PlayerStart, GameManager), Input Handling and Player Movement (WASD and controller support), navigation (ElysiumNav), portal mechanics enhancements, and a comprehensive Audio System upgrade (music, SFX, and background loading), plus Cinemachine camera improvements and Cutscene/audio pipeline updates. Major bugs fixed include Apple platform issues, inventory update consistency, OnDisable cleanup, camera update stability, dodge timing/fade fixes, and teleportation stability, reducing unstable scenarios and improving cross-platform reliability. Overall impact and accomplishments: the month established a stable, scalable foundation for future features, delivered tangible business value through streamlined item management, richer player feedback and immersion, and improved build stability for Apple platforms. Technologies/skills demonstrated: Unity engine proficiency, C# scripting, UI/UX/Canvas, Cinemachine camera control, audio pipeline and asset management, cross-platform considerations, input systems, and gameplay systems design.
March 2025 performance summary for corinnedaigle3 projects. This month focused on establishing a stable foundation and delivering feature-rich iterations across two Unity projects (Project3_Team1 and AllHailSewerRat), improving gameplay systems, AI, UI, and tooling to accelerate milestone delivery. Key business value included faster content creation, more reliable player interactions, and improved scene/testability.
March 2025 performance summary for corinnedaigle3 projects. This month focused on establishing a stable foundation and delivering feature-rich iterations across two Unity projects (Project3_Team1 and AllHailSewerRat), improving gameplay systems, AI, UI, and tooling to accelerate milestone delivery. Key business value included faster content creation, more reliable player interactions, and improved scene/testability.
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