
Megan Nowik contributed to the corinnedaigle3/Project3_Team1 and popoyo07/SummerJam repositories, focusing on 3D environment design, asset integration, and gameplay systems over a three-month period. She built and refined level prefabs, implemented Bezier-based path systems, and enhanced visual fidelity through lighting, VFX, and shader development using Unity, C#, and ShaderGraph. Her work included integrating AI pathfinding, navmesh, and save systems to support robust gameplay and iteration. By standardizing asset pipelines and documenting set dressing processes, Megan enabled smoother handoffs between teams and improved maintainability, resulting in cohesive, performant environments ready for QA and future development.

July 2025 performance highlights for popoyo07/SummerJam focused on delivering high-fidelity visuals and a polished level experience, with an emphasis on value for QA, marketing visuals, and future iteration speed. The work consolidated art assets, lighting, and level dressing across Whitebox DayCycle, Set_Dressing maps, and shop environments, enabling a more complete and immersive player experience while maintaining a steady asset pipeline and documentation trail.
July 2025 performance highlights for popoyo07/SummerJam focused on delivering high-fidelity visuals and a polished level experience, with an emphasis on value for QA, marketing visuals, and future iteration speed. The work consolidated art assets, lighting, and level dressing across Whitebox DayCycle, Set_Dressing maps, and shop environments, enabling a more complete and immersive player experience while maintaining a steady asset pipeline and documentation trail.
April 2025 performance snapshot for corinnedaigle3/Project3_Team1: Delivered foundational production improvements, enhanced visual fidelity, AI/navigation readiness, and reliable save/scene state flows to support faster iteration and better player feedback. This month focused on standardizing level creation, integrating new art assets, expanding VFX and lighting, and establishing AI / navmesh foundations. Net effect: smoother iteration loops, richer environments, and a solid technical base for upcoming milestones.
April 2025 performance snapshot for corinnedaigle3/Project3_Team1: Delivered foundational production improvements, enhanced visual fidelity, AI/navigation readiness, and reliable save/scene state flows to support faster iteration and better player feedback. This month focused on standardizing level creation, integrating new art assets, expanding VFX and lighting, and establishing AI / navmesh foundations. Net effect: smoother iteration loops, richer environments, and a solid technical base for upcoming milestones.
March 2025 monthly summary for corinnedaigle3/Project3_Team1. Focused on delivering core environment and gameplay-support features to enable new levels and richer visuals. The work lays the foundation for upcoming levels, with a focus on performance and maintainability.
March 2025 monthly summary for corinnedaigle3/Project3_Team1. Focused on delivering core environment and gameplay-support features to enable new levels and richer visuals. The work lays the foundation for upcoming levels, with a focus on performance and maintainability.
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