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Megan Nowik

PROFILE

Megan Nowik

Megan Nowik contributed to the corinnedaigle3/Project3_Team1 and popoyo07/SummerJam repositories, focusing on 3D environment design, asset integration, and gameplay systems over a three-month period. She built and refined level prefabs, implemented Bezier-based path systems, and enhanced visual fidelity through lighting, VFX, and shader development using Unity, C#, and ShaderGraph. Her work included integrating AI pathfinding, navmesh, and save systems to support robust gameplay and iteration. By standardizing asset pipelines and documenting set dressing processes, Megan enabled smoother handoffs between teams and improved maintainability, resulting in cohesive, performant environments ready for QA and future development.

Overall Statistics

Feature vs Bugs

74%Features

Repository Contributions

88Total
Bugs
11
Commits
88
Features
31
Lines of code
3,040,454
Activity Months3

Work History

July 2025

17 Commits • 1 Features

Jul 1, 2025

July 2025 performance highlights for popoyo07/SummerJam focused on delivering high-fidelity visuals and a polished level experience, with an emphasis on value for QA, marketing visuals, and future iteration speed. The work consolidated art assets, lighting, and level dressing across Whitebox DayCycle, Set_Dressing maps, and shop environments, enabling a more complete and immersive player experience while maintaining a steady asset pipeline and documentation trail.

April 2025

66 Commits • 28 Features

Apr 1, 2025

April 2025 performance snapshot for corinnedaigle3/Project3_Team1: Delivered foundational production improvements, enhanced visual fidelity, AI/navigation readiness, and reliable save/scene state flows to support faster iteration and better player feedback. This month focused on standardizing level creation, integrating new art assets, expanding VFX and lighting, and establishing AI / navmesh foundations. Net effect: smoother iteration loops, richer environments, and a solid technical base for upcoming milestones.

March 2025

5 Commits • 2 Features

Mar 1, 2025

March 2025 monthly summary for corinnedaigle3/Project3_Team1. Focused on delivering core environment and gameplay-support features to enable new levels and richer visuals. The work lays the foundation for upcoming levels, with a focus on performance and maintainability.

Activity

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Quality Metrics

Correctness78.0%
Maintainability77.6%
Architecture74.6%
Performance71.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderGraphShaderLabUnityUnity AssetUnity Asset SerializationUnity SceneUnity Scene DataUnity Scene Description

Technical Skills

3D Art3D Art Integration3D Asset Integration3D Environment Design3D ModelingAI PathfindingAsset CreationAsset IntegrationAsset ManagementAsset ModificationAudio IntegrationEnvironment ArtGame DevelopmentGame Object ManipulationHierarchy Organization

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

corinnedaigle3/Project3_Team1

Mar 2025 Apr 2025
2 Months active

Languages Used

C#UnityUnity SceneHLSLShaderGraphShaderLabUnity AssetUnity Asset Serialization

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame DevelopmentScene ManagementScene Optimization

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

Unreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Asset IntegrationAsset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel Design

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