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Cassandra DIAS FERREIRA

PROFILE

Cassandra Dias Ferreira

Cassandra Dias Ferreira developed core gameplay systems and level content for Alexandre-Coppens/ARTFX-M2Games-Excalibur, Alexandre-Coppens/Greek_Platformer, and JoaBories/WS_Chair, focusing on robust asset integration, save system implementation, and level design. She used C#, Unreal Engine Blueprints, and Unity to deliver features such as camera system overhauls, cross-module persistence, and modular blockout workflows. Her work included refining collision detection, navigation meshes, and controller mapping to improve player experience and development velocity. By combining 2D and 3D asset creation with scripting and testing, Cassandra established maintainable pipelines and stable builds, demonstrating depth in both technical execution and iterative content delivery.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

133Total
Bugs
24
Commits
133
Features
34
Lines of code
239,148
Activity Months4

Work History

October 2025

45 Commits • 14 Features

Oct 1, 2025

October 2025 performance summary for JoaBories/WS_Chair focusing on delivering a stable, testable environment and enabling persistent gameplay state across modules. Key work spanned cross-module save functionality, core world-building features, level layout reliability, and ongoing architectural groundwork (state machines and WIP features).

June 2025

33 Commits • 6 Features

Jun 1, 2025

June 2025 performance summary for Alexandre-Coppens/Greek_Platformer. Focused on stabilizing Level 1 gameplay, delivering core features, and building a foundation for future iteration. Key work spanned feature delivery, stability fixes, persistence, testing, and QA-oriented refinements that together raise product quality and developer velocity.

May 2025

42 Commits • 12 Features

May 1, 2025

May 2025 monthly summary for Greek_Platformer (Alexandre-Coppens/Greek_Platformer). Focused on delivering Level 1 readiness, core progression features, persistence, and stability across the gameplay loop. The month culminated in a solid blueprint-driven foundation for Level 1 with QA scaffolding, a fleshed-out blockout, and robust state management, enabling faster iteration and better onboarding.

December 2024

13 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered critical Level 2 expansion with Level 2.5 polish, plus a comprehensive camera system overhaul and asset import optimization. These efforts improved player immersion, rendering consistency, and pipeline stability, enabling faster iteration on Level 2 content.

Activity

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Quality Metrics

Correctness71.2%
Maintainability71.4%
Architecture67.6%
Performance67.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

BinaryC#CSharpUnityUnity AssetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnreal Engine Map

Technical Skills

2D Game Development3D Asset CreationAsset IntegrationAsset ManagementBlueprint ScriptingBug FixingCollision DetectionContent IntegrationController MappingEnvironment ArtFile OrganizationForce Feedback ImplementationGame DevelopmentGame Level DesignInput Configuration

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

Unreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptBinaryUnreal Engine Map

Technical Skills

Asset IntegrationAsset ManagementBlueprint ScriptingController MappingEnvironment ArtFile Organization

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

BinaryUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Asset CreationAsset IntegrationAsset ManagementCollision DetectionContent IntegrationForce Feedback Implementation

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

C#CSharpUnityUnity Asset

Technical Skills

2D Game DevelopmentAsset IntegrationAsset ManagementCollision DetectionGame DevelopmentLevel Design

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