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Cyrian Bourry

PROFILE

Cyrian Bourry

Cyrian Bourry developed and integrated 3D art, visual effects, and UI features across several game projects, including Alexandre-Coppens/ARTFX-M2Games-Excalibur and Alexandre-Coppens/Greek_Platformer. He focused on enhancing environmental fidelity, player feedback, and interactivity by authoring materials, implementing VFX, and refining asset pipelines using Unity, Unreal Engine, and C#. His work included resolving merge conflicts, aligning asset metadata, and improving visual consistency through texture and material adjustments. By introducing scalable asset systems and modular VFX libraries, Cyrian enabled faster iteration and more immersive gameplay, demonstrating depth in asset management, level design, and cross-disciplinary collaboration within game development workflows.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

48Total
Bugs
0
Commits
48
Features
16
Lines of code
33,155
Activity Months5

Work History

October 2025

8 Commits • 3 Features

Oct 1, 2025

October 2025 performance summary for JoaBories/WS_Chair: Delivered substantial visual fidelity and UI improvements across three feature areas, with emphasis on business value through enhanced user experience and maintainable asset pipelines.

June 2025

12 Commits • 3 Features

Jun 1, 2025

June 2025 focused on elevating visual fidelity for player feedback and immersion, with a strong emphasis on readability of combat interactions and the new vulnerability mechanic. All work was delivered for Alexandre-Coppens/Greek_Platformer, with contributions spanning ambient environment enhancements, combat VFX, and vulnerability state visuals.

May 2025

3 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for Alexandre-Coppens/Greek_Platformer: Delivered key visual polish and consistency improvements through a Visual Effects Asset Library with dash reload visuals, and adjusted enemy cape materials for consistency across characters. These changes enhance visual feedback, streamline the asset pipeline, and set groundwork for scalable VFX features; all work is tracked with explicit commit references for traceability.

March 2025

15 Commits • 4 Features

Mar 1, 2025

Monthly Summary – March 2025 | paul-janicot/LevelBuildingSpace Overview: Delivered immersive garden environment upgrades, asset integration, and interactivity improvements that raise visual fidelity and level design reliability. Focused on aligning roof, shelves, floor textures, and interactive assets with observatory layout to support scalable iteration and better player experience. Key features delivered (with commit references): - Garden Roof and Level Visual Enhancements: added and refined garden roof assets, updates to level map and observatory placement; commits ecc50f89256dc38eb94dd446c3396483086726a2; ac356c0f0137c8af131caff01f5a112f82e55674; 6cb093bdc31ab8a0673f4724d1d0b37af1b51b9e; 15ad351eb4f2af4c314262e55bb1c932d622bad8. - Garden Shelves and Plant Displays: expanded shelf visuals/materials, fixed UVs, added salad pillars, emissive textures, and related shelf interactivity assets; commits e8645c63bf458eb7a44840f133f0f2d2e7abed92; da1f4780765f2a94fd200df2d9c8c68370f0cd47; dbdbd001705f21abe4556c26763527ff8d373302; 3ac56e996d57bcd309f5429e09c2d86c08031fb1; f99fba417f8c9f037b5d22f05f3a58b7c36783e9; e51819ab9100da740cae9ee857a246ba44fdc559; 845bec1f57f154c364803d0bc67854f647cbeb0c. - Garden Floor, Textures, and Blockout Assets: introduced floor assets, tiling textures, and blockout assets to enhance garden layout fidelity; commits 244dd91a12a6129af55f39154708728192f865fb; 9547c0bd44e3ad49079bf89cb3ab0c516679a827; d0dcecbebef00da82671bef324e5fc96cd6a2288. - Garden Interactive Assets: added interactive garden assets such as watering cans; commit ea57a29801793473198f334aae5ed0f35d36a399. Major bugs fixed: - Fixed salad problem and roof-geometry alignment; corrected shelf UVs and ensured texture consistency across roof and shelves; multiple texture/material tweaks to stabilize visuals (commits 15ad351eb4f2af4c314262e55bb1c932d622bad8; dbdbd001705f21abe4556c26763527ff8d373302; e51819ab9100da740cae9ee857a246ba44fdc559; 845bec1f57f154c364803d0bc67854f647cbeb0c). Overall impact and accomplishments: - Substantial uplift in garden environment fidelity, interactivity, and visual consistency, enabling richer player immersion and smoother QA cycles. Establishes a scalable asset system and pipeline for future level iterations. Technologies/skills demonstrated: - Advanced asset integration in 3D pipelines, texture and material work (UV mapping, emissive textures, tiling), level design coordination, and modular asset management. Business value: - Higher-quality visuals and interactivity drive user engagement and retention; faster iteration cycles and asset reuse across levels improve development efficiency.

December 2024

10 Commits • 4 Features

Dec 1, 2024

December 2024 summary for Alexandre-Coppens/ARTFX-M2Games-Excalibur: Delivered comprehensive environmental art expansions for Levels 1–3, improving visual fidelity, scene variety, and end-game exploration; completed asset reorganization and metadata alignment to ensure stable builds and future scalability; resolved merge conflicts to prevent integration issues; and introduced targeted polish like cloud color correction to enhance lighting consistency. The work directly enhances player immersion, accelerates iteration cycles, and reduces risk in future merges.

Activity

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Quality Metrics

Correctness93.4%
Maintainability93.4%
Architecture91.2%
Performance91.2%
AI Usage21.6%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnreal EngineUnreal Engine AssetUnrealScript

Technical Skills

3D Art3D Asset IntegrationAsset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel DesignMaterial AuthoringMaterial CreationMaterial EditorMaterial and Texture ApplicationMerge Conflict ResolutionTexture ArtistTexture SettingsTexturing

Repositories Contributed To

4 repos

Overview of all repositories you've contributed to across your timeline

paul-janicot/LevelBuildingSpace

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

3D Art3D Asset IntegrationAsset IntegrationAsset ManagementLevel DesignMaterial Creation

Alexandre-Coppens/Greek_Platformer

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine AssetUnreal EngineUnrealScript

Technical Skills

3D ArtAsset IntegrationGame DevelopmentMaterial EditorVFX CreationVFX Implementation

Alexandre-Coppens/ARTFX-M2Games-Excalibur

Dec 2024 Dec 2024
1 Month active

Languages Used

C#UnityUnity Asset

Technical Skills

Asset IntegrationAsset ManagementEnvironment ArtGame DevelopmentLevel DesignMerge Conflict Resolution

JoaBories/WS_Chair

Oct 2025 Oct 2025
1 Month active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUI DevelopmentUnreal Engine

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