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oskar200130

PROFILE

Oskar200130

Oscar García developed core gameplay systems and foundational engine features for the PingPongPa repository, focusing on responsive input handling, animation, and UI rendering. He enhanced the parry system by integrating cooldown logic within the player prefab and overhauled the animation system to support smooth transitions and frame management. Using C# and Unity, Oscar implemented a canvas-based rendering module for visuals and UI, improved collision bounce physics, and refined input deadzone handling for accurate joystick control. His work included bug fixes for reset functionality and optimizations to data structures, resulting in a more maintainable codebase and a robust platform for future development.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

26Total
Bugs
2
Commits
26
Features
9
Lines of code
2,542
Activity Months1

Work History

January 2025

26 Commits • 9 Features

Jan 1, 2025

January 2025 (2025-01) focused on delivering core gameplay polish, robust input handling, and scalable UI/engine foundations for PingPongPa. Key features delivered include parry system improvements (parry enabled in the player prefab with cooldown behavior), spikes interaction and color feedback, a comprehensive animations overhaul, and a new canvas-based rendering module for core visuals and UI. Improvements to input deadzone handling, collision bounce behavior, data structures, and core setup further enhanced responsiveness, physics feel, and maintainability. A reset functionality fix ensures reliable restoration of the initial state. Overall, these changes improve player feedback, reduce edge-case bugs, and establish a solid foundation for future iterations and performance improvements.

Activity

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Quality Metrics

Correctness78.4%
Maintainability78.4%
Architecture70.0%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MetafileUnityUnity AssetUnity MetaUnity PrefabUnity Scene

Technical Skills

AnimationAsset ManagementC#C# ScriptingCollision DetectionEvent HandlingGame DevelopmentInput SystemObject-Oriented ProgrammingPhysicsPlayer ControllerPrefab ManagementRenderingScene ManagementUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Juegos-ASADOS/PingPongPa

Jan 2025 Jan 2025
1 Month active

Languages Used

C#MetafileUnityUnity AssetUnity MetaUnity PrefabUnity Scene

Technical Skills

AnimationAsset ManagementC#C# ScriptingCollision DetectionEvent Handling

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