
Juan Diego Martínez developed the core Pompa system and visuals for the PingPongPa repository, delivering a scalable Unity scene and prefab architecture to support ongoing gameplay iteration. He implemented main Pompa animations and bubble mechanics using C# and ShaderLab, focusing on organized scripting and robust asset management. His work included refreshing visual effects, such as color grading and explosion VFX, and refining material management for enhanced polish. By addressing stability issues and fixing bugs related to animation, behavior logic, and asset uploads, Juan ensured a reliable foundation for future development, demonstrating depth in both feature delivery and code quality within one month.

January 2025 — Delivered the core Pompa system and visuals for PingPongPa, establishing a scalable scene and prefab, completing main Pompa animations, implementing bubble mechanics, refreshing VFX, and addressing stability and asset reliability. This work provides a solid foundation for gameplay iteration and visual polish in Q1, with concrete deliverables and traceable commits.
January 2025 — Delivered the core Pompa system and visuals for PingPongPa, establishing a scalable scene and prefab, completing main Pompa animations, implementing bubble mechanics, refreshing VFX, and addressing stability and asset reliability. This work provides a solid foundation for gameplay iteration and visual polish in Q1, with concrete deliverables and traceable commits.
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