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amey-bhandari

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Amey-bhandari

Amey Bhargava enhanced object placement interactions for the PurdueSIGGD/SIGGD-GAME-2025 repository, focusing on improving user experience in Unity using C#. Amey replaced the previous mouse scroll input with a left-click placement mechanism and implemented distance calculation via a raycast from the player’s viewpoint, making object placement more intuitive and precise. The work included updating the ObjectPlacer logic to align input handling with user expectations, reducing misplacements and improving playability. By integrating these changes into the existing game codebase, Amey demonstrated a solid understanding of input management, raycasting, and feature integration within a C# and Unity game development environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
52
Activity Months1

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered was Object Placement Interaction Enhancements. Implemented left-click placement and distance calculation via a raycast from the player's viewpoint, replacing the previous mouse scroll input for a more intuitive and flexible placement experience. Also delivered ObjectPlacer fixes to align input handling with user expectations (left-click placement and eye-raycast-based distance). The work reduces misplacements, improves playability, and sets a solid foundation for future interaction features.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Unitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-GAME-2025

Feb 2026 Feb 2026
1 Month active

Languages Used

C#

Technical Skills

C#Unitygame development