
During February 2026, contributed to the PurdueSIGGD/SIGGD-GAME-2025 repository by delivering Object Placement Interaction Enhancements using C# and Unity. Developed a new system allowing players to place objects with a left mouse click, utilizing a raycast from the player’s viewpoint to determine placement distance, which replaced the previous mouse scroll input method. This approach improved user experience by reducing misplacements and aligning input handling with player expectations. Integrated the feature within the existing game codebase, demonstrating proficiency in game development and input management. The work established a more intuitive placement mechanic and provided a foundation for future interaction features in the project.
February 2026 monthly summary for PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered was Object Placement Interaction Enhancements. Implemented left-click placement and distance calculation via a raycast from the player's viewpoint, replacing the previous mouse scroll input for a more intuitive and flexible placement experience. Also delivered ObjectPlacer fixes to align input handling with user expectations (left-click placement and eye-raycast-based distance). The work reduces misplacements, improves playability, and sets a solid foundation for future interaction features.
February 2026 monthly summary for PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered was Object Placement Interaction Enhancements. Implemented left-click placement and distance calculation via a raycast from the player's viewpoint, replacing the previous mouse scroll input for a more intuitive and flexible placement experience. Also delivered ObjectPlacer fixes to align input handling with user expectations (left-click placement and eye-raycast-based distance). The work reduces misplacements, improves playability, and sets a solid foundation for future interaction features.

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