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amey-bhandari

PROFILE

Amey-bhandari

During February 2026, contributed to the PurdueSIGGD/SIGGD-GAME-2025 repository by delivering Object Placement Interaction Enhancements using C# and Unity. Developed a new system allowing players to place objects with a left mouse click, utilizing a raycast from the player’s viewpoint to determine placement distance, which replaced the previous mouse scroll input method. This approach improved user experience by reducing misplacements and aligning input handling with player expectations. Integrated the feature within the existing game codebase, demonstrating proficiency in game development and input management. The work established a more intuitive placement mechanic and provided a foundation for future interaction features in the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
52
Activity Months1

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 monthly summary for PurdueSIGGD/SIGGD-GAME-2025: Key feature delivered was Object Placement Interaction Enhancements. Implemented left-click placement and distance calculation via a raycast from the player's viewpoint, replacing the previous mouse scroll input for a more intuitive and flexible placement experience. Also delivered ObjectPlacer fixes to align input handling with user expectations (left-click placement and eye-raycast-based distance). The work reduces misplacements, improves playability, and sets a solid foundation for future interaction features.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Unitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

PurdueSIGGD/SIGGD-GAME-2025

Feb 2026 Feb 2026
1 Month active

Languages Used

C#

Technical Skills

C#Unitygame development