
Worked on the HWKartKlash repository to deliver camera and map enhancements aimed at improving player experience and supporting future development. Developed and integrated a reusable ObjectFollowCamera prefab with a dedicated CameraFollow script, enabling a stable kart-follow camera system within the CheckpointRespawnScene. Standardized the camera prefab workflow to streamline maintenance and facilitate future expansions. Expanded the playable area by scaling map objects and updating Kart prefab visuals, enhancing both immersion and visual clarity. Employed Unity, C#, and prefab creation techniques throughout the process, focusing on refactoring and scene management to reduce level setup time and establish a scalable project foundation.
May 2025 monthly summary for sozalpasan1/HWKartKlash: Delivered camera and map enhancements that improve player experience and establish a scalable foundation for future features. Implemented a kart-follow camera using a reusable ObjectFollowCamera prefab, integrated into the CheckpointRespawnScene, and standardized the camera prefab workflow to simplify maintenance and future expansions. Expanded the playable area by scaling map objects and updating the Kart prefab visuals to widen the play space and improve visuals. Performed camera stability fixes and naming/refactor steps to ensure long-term reliability and easier onboarding for new levels. These changes reduce level setup time, enhance immersion, and provide a solid base for upcoming features.
May 2025 monthly summary for sozalpasan1/HWKartKlash: Delivered camera and map enhancements that improve player experience and establish a scalable foundation for future features. Implemented a kart-follow camera using a reusable ObjectFollowCamera prefab, integrated into the CheckpointRespawnScene, and standardized the camera prefab workflow to simplify maintenance and future expansions. Expanded the playable area by scaling map objects and updating the Kart prefab visuals to widen the play space and improve visuals. Performed camera stability fixes and naming/refactor steps to ensure long-term reliability and easier onboarding for new levels. These changes reduce level setup time, enhance immersion, and provide a solid base for upcoming features.

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