
Worked on the HWKartKlash repository to establish core gameplay systems, focusing on player movement, respawn mechanics, and repository organization. Developed a checkpoint-based respawn system using Unity prefabs and scene updates, ensuring players reliably return to the last activated checkpoint within defined bounds. Enhanced player control by implementing CharacterController-based physics and integrating a FreeLook camera with Cinemachine for smoother movement and camera behavior. Improved repository hygiene by refining .gitignore rules, reducing version control clutter and supporting efficient collaboration. Leveraged C#, Unity, and version control tools to deliver foundational features that enable robust playtesting and future development of the kart racing experience.
Concise monthly summary for 2025-05 focusing on key accomplishments in sozalpasan1/HWKartKlash. Demonstrated strong delivery of gameplay foundations with robust player respawn, bounds, and movement features, plus repository hygiene improvements that reduce noise and support faster iteration.
Concise monthly summary for 2025-05 focusing on key accomplishments in sozalpasan1/HWKartKlash. Demonstrated strong delivery of gameplay foundations with robust player respawn, bounds, and movement features, plus repository hygiene improvements that reduce noise and support faster iteration.

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