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benjik42

PROFILE

Benjik42

Benjamin Paday developed and integrated the Bounce Mechanic Feature for the Poolpisher/DontLetThemCookPFE repository, focusing on enhancing gameplay dynamics through new movement options. He created and implemented bounce-related assets using UnrealScript, collaborating closely with technical art to ensure seamless asset integration. His work included updating both player and lobby maps to fully support the new mechanic, addressing level playability and balance. By aligning the feature with game design goals, Benjamin aimed to increase session length and player retention. The project demonstrated his skills in asset creation and technical art, delivering a targeted solution to improve player engagement within the game.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
0
Activity Months1

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on feature delivery and business impact. Key deliverable: Bounce Mechanic Feature, including bounce-related gameplay assets and updates to player and lobby maps to support bounce mechanics. The work aligns with game design goals to increase session length and player retention by adding dynamic movement options and fresh gameplay experiences. Commit c6cd9c119f0cda9d90169e2c8986453edb36e63e with tag [TECHART]BOUNCE demonstrates collaboration with tech art and asset integration in the sprint.

Activity

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Quality Metrics

Correctness60.0%
Maintainability60.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

UnrealScript

Technical Skills

Asset CreationTechnical Art

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Poolpisher/DontLetThemCookPFE

Apr 2025 Apr 2025
1 Month active

Languages Used

UnrealScript

Technical Skills

Asset CreationTechnical Art

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