
Benjamin Paday developed and integrated the Bounce Mechanic Feature for the Poolpisher/DontLetThemCookPFE repository, focusing on enhancing gameplay dynamics through new movement options. He created and implemented bounce-related assets using UnrealScript, collaborating closely with technical art to ensure seamless asset integration. His work included updating both player and lobby maps to fully support the new mechanic, addressing level playability and balance. By aligning the feature with game design goals, Benjamin aimed to increase session length and player retention. The project demonstrated his skills in asset creation and technical art, delivering a targeted solution to improve player engagement within the game.

April 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on feature delivery and business impact. Key deliverable: Bounce Mechanic Feature, including bounce-related gameplay assets and updates to player and lobby maps to support bounce mechanics. The work aligns with game design goals to increase session length and player retention by adding dynamic movement options and fresh gameplay experiences. Commit c6cd9c119f0cda9d90169e2c8986453edb36e63e with tag [TECHART]BOUNCE demonstrates collaboration with tech art and asset integration in the sprint.
April 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on feature delivery and business impact. Key deliverable: Bounce Mechanic Feature, including bounce-related gameplay assets and updates to player and lobby maps to support bounce mechanics. The work aligns with game design goals to increase session length and player retention by adding dynamic movement options and fresh gameplay experiences. Commit c6cd9c119f0cda9d90169e2c8986453edb36e63e with tag [TECHART]BOUNCE demonstrates collaboration with tech art and asset integration in the sprint.
Overview of all repositories you've contributed to across your timeline