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Gavoille Ewan

PROFILE

Gavoille Ewan

Ewan Gavoille developed and maintained core level design assets for the Poolpisher/DontLetThemCookPFE repository over six months, focusing on map creation, asset integration, and collision detection within Unreal Engine. He delivered new maps and reworked existing ones for areas like the Staff Room and Lobby, improving gameplay flow, visual fidelity, and navigation. Ewan addressed technical debt through code cleanup and asset reorganization, while also implementing testing configurations to support QA and automated validation. His work combined UnrealScript and asset management pipelines, resulting in more reliable prototyping, faster iteration cycles, and a scalable foundation for ongoing game development and testing.

Overall Statistics

Feature vs Bugs

81%Features

Repository Contributions

74Total
Bugs
4
Commits
74
Features
17
Lines of code
0
Activity Months6

Work History

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for Poolpisher/DontLetThemCookPFE: Asset-focused delivery in the Staff Room area with testing configuration groundwork laid for staff cashier functionality. No code changes observed this month; assets updated and QA/testing scaffolding added to support upcoming feature work.

May 2025

14 Commits • 1 Features

May 1, 2025

May 2025 performance highlights for Poolpisher/DontLetThemCookPFE. Key features delivered include Level Design Content Additions and Asset Updates across Lobby and Staff Room maps, with new level assets integrated to raise visual quality and player immersion. Major bugs fixed addressed Level Design Collisions and Visibility, eliminating invisible walls and improving navigation in Staff Room and Lobby maps. Map Asset Organization improvements relocate assets within the repository to enhance discoverability and maintainability. Overall impact: higher-quality gameplay environments, more reliable navigation, and streamlined asset workflows, contributing to an improved player experience and lower long-term maintenance cost. Technologies and skills demonstrated: level design tooling, asset integration pipelines, collision/visibility debugging, version control discipline, QA collaboration, and cross-functional coordination.

April 2025

9 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for Poolpisher/DontLetThemCookPFE. Delivered core level design assets and validation maps to accelerate content readiness and QA cycles. Key outcomes include: Staff Room Level Design Assets added/updated, Lobby Level Visual Rework implemented, and Level Design Test Maps created for validating layouts and experiments. No explicit bugs reported in this period. Impact: improved visual fidelity and asset readiness, enabling faster iteration and higher quality releases. Technologies/skills demonstrated: level design, binary asset management, map retargeting, and test-map creation; collaboration and commit-driven workflow.

March 2025

17 Commits • 3 Features

Mar 1, 2025

March 2025 performance summary for Poolpisher/DontLetThemCookPFE: The month focused on core level design enhancements and improving maintainability to support rapid content iterations. Key initiatives included Staff Room Level Design with new maps/assets, refined blocking, and camera tweaks to improve gameplay flow and aesthetics; Lobby Level Design Rework to optimize navigation and cross-area integration; and Level Design Asset Maintenance to clean up maps, blueprints, and hub-related assets. These efforts increased level coherence, reduced blocking-related friction, and established a scalable base for future updates.

February 2025

23 Commits • 8 Features

Feb 1, 2025

February 2025 monthly performance summary for Poolpisher/DontLetThemCookPFE: Delivered major hub and camera capabilities across the Map Hub family, expanded the hub architecture, improved test coverage, and performed targeted cleanup to reduce technical debt. The work integrated map/hub features with camera systems, stabilized LA-related mappings, and advanced the Map V5 roadmap.

January 2025

9 Commits • 1 Features

Jan 1, 2025

Monthly summary for 2025-01 focused on delivering foundational assets and stabilizing the level-design test pipeline, with measurable business impact in fast iterations and quality of prototyping. Key features delivered: - Level design and hub/map assets for testing and prototyping, including new map assets, hub/test assets, and lobby assets to support level design testing, prototyping, and metrics collection. Commits span d6cb91f7e194925390784096198a660300be1d80 through 4bcd005f0866a5095b4829693acebd141a3f5ac2 (LD-related workflow). Major bugs fixed: - Block Test Level Design Bug Fix: corrected a mistake in the level design Block Test assets to fix test failures. Commit: 282e2d970ba7711665c6bb8b142be7d112b4ce47. Overall impact and accomplishments: - Accelerated prototyping cycles by providing a cohesive asset suite and test harness, enabling quicker validation of designs and metrics. - Reduced test noise and failures in Level Design tests by stabilizing the Block Test assets, improving QA confidence and iteration speed. Technologies/skills demonstrated: - Asset creation and integration for testing pipelines; hub/map/lobby asset workflows. - Metrics instrumentation and testing support integrated into the level-design pipeline. - Git-based version control discipline across multiple commits to track LD workflow progress and fixes. - Collaboration across design and testing teams to deliver a scalable LD test environment.

Activity

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Quality Metrics

Correctness75.4%
Maintainability75.8%
Architecture75.2%
Performance75.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine AssetUnreal Engine MapUnrealScript

Technical Skills

Asset IntegrationAsset ManagementCollision DetectionGame DevelopmentGame TestingLevel DesignMap ReworkUnreal Engineasset managementcode cleanup

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Poolpisher/DontLetThemCookPFE

Jan 2025 Jun 2025
6 Months active

Languages Used

Unreal Engine AssetUnrealScriptUnreal EngineUnreal Engine Map

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentLevel DesignUnreal EngineGame Testing

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