
Lea Raynaud contributed to Poolpisher/DontLetThemCookPFE by building and refining a wide range of gameplay and visual features over five months, focusing on asset integration, VFX creation, and environment art. She implemented new Unreal Engine Blueprints and managed 3D assets to enhance player immersion, including staff room overhauls, dynamic VFX for character movement, and localization-ready content. Her technical approach emphasized performance optimization, file organization, and cross-team asset pipelines, resulting in faster load times and scalable content updates. Using Unreal Engine, Blueprint scripting, and CSV data management, Lea delivered robust, maintainable systems that improved both the visual fidelity and reliability of the project.

June 2025: Delivered a cohesive set of visual, audio, and asset improvements across Poolpisher/DontLetThemCookPFE, focused on player feedback, performance, and asset quality. Key features delivered include: (1) Character movement visuals and VFX polish with test scaffolding; (2) Grelolots visual effects and performance improvements (faster load/spawn); (3) Staff room asset overhaul (new staff models, updated meshes/maps/materials); (4) Deception visual effects groundwork (binary assets and dialogue reaction scaffolding); (5) Audio enhancements (cat toys sounds and water drop/jump sounds). Major polish fixes implemented include VFX rotation/emissive/opacity adjustments and staff asset fixes (rope, mesh/map cleanup). These efforts improve player immersion, reduce load times, and establish a scalable foundation for upcoming gameplay features and testing by cross-functional teams.
June 2025: Delivered a cohesive set of visual, audio, and asset improvements across Poolpisher/DontLetThemCookPFE, focused on player feedback, performance, and asset quality. Key features delivered include: (1) Character movement visuals and VFX polish with test scaffolding; (2) Grelolots visual effects and performance improvements (faster load/spawn); (3) Staff room asset overhaul (new staff models, updated meshes/maps/materials); (4) Deception visual effects groundwork (binary assets and dialogue reaction scaffolding); (5) Audio enhancements (cat toys sounds and water drop/jump sounds). Major polish fixes implemented include VFX rotation/emissive/opacity adjustments and staff asset fixes (rope, mesh/map cleanup). These efforts improve player immersion, reduce load times, and establish a scalable foundation for upcoming gameplay features and testing by cross-functional teams.
May 2025 highlights for Poolpisher/DontLetThemCookPFE: delivered core features, refined VFX, and improved localization readiness. Key achievements: 1) Janitor aging decals added and janitor board completed; 2) Localization mapping support added to enable localization workflow; 3) Clapotis feature added and fully implemented; 4) Dizzy reaction introduced with polish on VFX and related lobby vent changes; 5) Visual polish and content upgrades including GreloLots visuals and finalization of explosion/VFX for vent, plus deception VFX and general UI polish.
May 2025 highlights for Poolpisher/DontLetThemCookPFE: delivered core features, refined VFX, and improved localization readiness. Key achievements: 1) Janitor aging decals added and janitor board completed; 2) Localization mapping support added to enable localization workflow; 3) Clapotis feature added and fully implemented; 4) Dizzy reaction introduced with polish on VFX and related lobby vent changes; 5) Visual polish and content upgrades including GreloLots visuals and finalization of explosion/VFX for vent, plus deception VFX and general UI polish.
April 2025 (2025-04) monthly summary for Poolpisher/DontLetThemCookPFE. The team delivered significant visual fidelity improvements, completed end-to-end asset pipelines, and stabilized the build across assets and environment features. Key outcomes include advanced staff visuals, a complete kitchen textures/materials workflow, and impactful polish in gameplay feedback and environment systems. Business value centers on richer player immersion, accelerated asset integration, and fewer post-shipment build issues.
April 2025 (2025-04) monthly summary for Poolpisher/DontLetThemCookPFE. The team delivered significant visual fidelity improvements, completed end-to-end asset pipelines, and stabilized the build across assets and environment features. Key outcomes include advanced staff visuals, a complete kitchen textures/materials workflow, and impactful polish in gameplay feedback and environment systems. Business value centers on richer player immersion, accelerated asset integration, and fewer post-shipment build issues.
March 2025 performance summary for Poolpisher/DontLetThemCookPFE: Delivered visual and structural enhancements across the LA hub, expanded staff-area assets, introduced a new blueprint for randomized book colors, and completed map stability fixes, delivering tangible business value through improved immersion, polished gameplay, and robust loading. Highlights include a sustained focus on visual fidelity and cross-repo coordination to reduce risk and rework.
March 2025 performance summary for Poolpisher/DontLetThemCookPFE: Delivered visual and structural enhancements across the LA hub, expanded staff-area assets, introduced a new blueprint for randomized book colors, and completed map stability fixes, delivering tangible business value through improved immersion, polished gameplay, and robust loading. Highlights include a sustained focus on visual fidelity and cross-repo coordination to reduce risk and rework.
February 2025 monthly summary for Poolpisher/DontLetThemCookPFE. Delivered Visual Effects Assets Integration to enhance visuals across dialogue reactions, environmental effects, and character-specific effects by integrating new VFX assets (.uasset). This work improves player immersion and supports a cohesive art direction. No major bugs fixed in this period based on available data. Ongoing focus on asset pipeline performance and cross-team collaboration to enable rapid VFX expansion.
February 2025 monthly summary for Poolpisher/DontLetThemCookPFE. Delivered Visual Effects Assets Integration to enhance visuals across dialogue reactions, environmental effects, and character-specific effects by integrating new VFX assets (.uasset). This work improves player immersion and supports a cohesive art direction. No major bugs fixed in this period based on available data. Ongoing focus on asset pipeline performance and cross-team collaboration to enable rapid VFX expansion.
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